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ULTRAKILL News

Patch 10b Hotfix

  • The game can now be forced to run on glcore instead of dx11 to reduce chance of crashes on very old GPUs (right click on Steam, go to Properties, set launch options as "-force-glcore")
  • Greatly reduced memory usage of some textures
  • Fixed custom color palettes causing the screen to go grey for a split second at the start of every level
  • Fixed arms not being swappable during freeze frames
  • Sawblades are now included as weight on a magnet's maximum carrying capacity
  • Fixed Stalkers not being launchable
  • Throwing a coin with the dual wield power up will no longer cost multiple coin charges
  • Reduced volume on sawblade bounce sounds
  • Sawblades can now break breakable objects
  • V2 2nd now has a cooldown after seeing a coin before attempting to shoot it that depends on difficulty
  • Increased Whiplash's auto-aim distance
  • Fixed the heated sawblade not being able to break after reaching its maximum hit amount unless hitting a surface
  • The first option of every menu no longer gets highlighted while the player isn't using a controller
  • Changed heat reduction rate on the green alternate nailgun to stop players from tap firing to keep heat at 0 without firing slower than the standard firerate
  • Fixed green alternate nailgun's sawblades having 3 hits instead of 1 if the player has no heatsinks left
  • Nailgun can no longer shoot through thin surfaces
  • Reduced inertia on the alternate nailgun to keep its HUD more on-screen when moving fast
  • Picking up the 1-1 nailgun will no longer replace the blue alternate nailgun
  • Fixed the nailgun model sometimes not appearing
  • Mysterious Druid Knight no longer spawns in 4-3 if Disable Enemy Spawns cheat is on
  • Mysterious Druid Knight and Flesh Prison's eye spawn no longer attack if Blind Enemies cheat is on
  • Fixed MDK and Drones sometimes being pulled through walls by great magnetic force
  • Gabriel no longer drifts away while Blind Enemies cheat is enabled
  • Reloading to the pre-boss checkpoint in 4-4 after backtracking will no longer cause the preceding hallway to stay inactive
  • Fixed the bugged mesh of the 0-2 end room
  • Fixed some segments of the end hallway in 0-4 not having collision
  • Fixed the first checkpoint in 4-3 not resetting later rooms if the player uses the Tomb of Kings secret to bypass the second checkpoint
  • Save files will no longer display 5-1's name
  • Fixed barrel heat lights not working on the nailgun
  • Slightly increased size of nailgun muzzleflashes
  • Fixed a bug that caused the player to be unable to throw a book if their punch had reached exhaustion cooldown
  • Shooting a magnet will no longer reset primary fire cooldown allowing the alternate nailgun to fire 2 shots in quick succession
  • Fixed an occlusion culling issue in 4-4 that would cause the pit in the broken bridge room to disappear
  • Fixed a bug where detached limbs hit by nails from a nailbomb would cause that limb to be magnetized
  • Minos Prime is no longer pulled by magnets while jumping
  • Fixed the dithering slider being offset in some levels
  • Fixed a bug that caused blue sawblades to be able to stack damage by hitting dead husks
  • Fixed the faint player light not affecting outdoors areas
  • Replaced earlier temporary controller support in 2-S with normal menu selection
  • Fixed pre-boss terminals and the P-1 terminal not scrolling if the player has downscaling enabled
  • Fixed being able to navigate off the 0-1 Full Intro pop up with a controller causing it to be impossible to close it
  • Fixed weapons not appearing if picking up and throwing a book quickly
  • Fixed the Stalker's spawn effect's light being the wrong color
  • Cooldown between coin throws is now reset when switching to another weapon

Fast-paced brutal FPS ULTRAKILL gets full controller support ready for Steam Deck

ULTRAKILL might be one of the absolute most popular Early Access games from 2020 and it might just be a good pick for the Steam Deck, if you love fast-paced retro-styled shooters.

Read the full article here: https://www.gamingonlinux.com/2022/02/fast-paced-brutal-fps-ultrakill-gets-full-controller-support-ready-for-steam-deck

Patch 10 Changelog

Additions:

  • Added Alternate Nailgun
  • Added 4-4 super secret
  • Added V2, V2 2nd, Gabriel, Cancerous Rodent, Very Cancerous Rodent, Mysterious Druid Knight (& Owl), Flesh Prison and Minos Prime into the Spawner Arm spawn menu
  • Added seperate enemy data entry for V2 2nd
  • Added "+MAURICED" style bonus to crushing enemies with a dead Malicious Face
  • Added option to turn off seasonal events


Controller Support:

  • Added controller support for all menus
  • Tutorials and on-screen text have been updated to show controller inputs when using a controller
  • Controller look speed is no longer affected by framerate
  • Fixed LB and RB not scrolling through weapons if mouse wheel weapon scrolling is disabled
  • Fixed LB and RB not scrolling through all variations when scroll type is set to "Both" and Remember Last Used Variation is enabled
  • Fixed weapon wheel being usable when dead or paused
  • Intro setup sequence will now have a auto-aim setting pop-up recommending to turn it on if the player has a controller plugged in
  • Walking slower will now also make view bob, gun bob and footsteps slower


Changes:

  • Halved the game's filesize
  • Options are now saved as files in the Preferences folder instead of in the registry (Options have gotten reset to defaults) and get synced by Steam Cloud
  • Players can now use right-click to zoom in while using an in-game screen such as a terminal
  • A screwdrivered enemy can now be punched with the Feedbacker to relaunch the screw, resetting its timer and dealing extra damage to the punched enemy
  • Updated the Shotgun's model and texture
  • Updated the Nailgun's model and texture
  • Variation colors will now also change relevant colors on the weapons themselves
  • Cleaned up and reworked many textures (especially Prelude textures) to make them look less compressed
  • Updated previous levels to fix some texture misalignment
  • Sliding no longer loses momentum if in the air or skipping on water
  • Objects and enemies that previously spawned inside a surface when spawned with the Spawner Arm are now offset to spawn correctly
  • Changed the painting inside the building of the final 2-2 arena from a generic angel painting to a portrait of King Minos
  • Nails that are being affected by magnets will no longer get launched by explosions
  • Reduced auto-aim on Whiplash to allow for greater accuracy
  • Whiplash will no longer auto-aim to dead Malicious Faces
  • Arms can now be swapped during the level intro falling animation
  • Malicious Face's eyes are now properly monocolored when Enemy Silhouettes is enabled
  • Sliding in Clash mode will now count towards the 0-4 slide length challenge
  • Deleting enemies in the sandbox will no longer mark the navmesh as out of date
  • Clash mode Herb skull invincibility now included in the "No Weapon Cooldowns" cheat
  • Player can no longer enter a slide state while being pulled with the Whiplash to cause movement direction conflict
  • Made the Nailgun's animations less extreme when using a Dual Wield powerup to improve visibility
  • Slightly updated jump pad particle effects
  • Updated 1-3 Hideous Mass' eyes to glow in the dark when enraged
  • Increased accuracy of the collision checks for MDK's Full Auto attack
  • The hand encounter in 2-4 will no longer unlock the enemy data entry for The Corpse of King Minos


Fixes:

  • Enemies no longer get stuck around the stairs of a specific Cyber Grind layout
  • Homing projectile speed is no longer affected by framerate
  • Fixed some weapon sounds not playing correctly in frozen time
  • Fixed some sound effects not playing at the correct pitch if the game speed has been slowed down with major assists
  • Turning on Clash mode while in ground slam state will no longer stop the spin attack from hitting enemies
  • Fixed Mindflayer swipe distance varying inversely per difficulty
  • Fixed Malicious Face's beam charging effect disappearing if enraged while charging
  • Cerberi will no longer keep an enrage particle effect when dying the moment they enrage
  • Fixed a bug that caused Insurrectionists to get stuck horizontally after a jump attack
  • MDK can no longer clip out of bounds if hit with great force the instant he spawns
  • Drones will no longer explode during their death dive when touching a spot where an explosion had recently happened
  • Fixed some options menus not rendering correctly at ultrawide aspect ratios
  • Fixed the Marksman revolver not getting the correct amount of charge if the player skips a cutscene while holding it
  • Fixed the Nailgun's nails and Screwdriver's drill not being aimed at the center of the screen when using centered weapons
  • Fixed the standard revolver's cooldown freezing when switching to another weapon, causing the next time the player equips the weapon to take slightly longer before the player can fire
  • Fixed Stalkers not dying from fall damage
  • Fixed Stalkers not destroying magnets that are attached to them when exploding themselves
  • Fixed a bug where enemies that have no weakpoints would only ever take a single point of damage from coinpunching
  • Fixed a bug where the V2 would be unable to use its shotgun when the player pulls off a specifically timed ricoshot
  • Fixed a bug that caused the player to be unable to spawn a sandbox block unless looking at a nearby surface
  • The last arena of 1-2 will no longer stay locked if the player restarts from a different checkpoint
  • Fixed a Clash mode bug where restarting from a checkpoint immediately after jumping would cause the player to enter an endless falling state
  • Classic HUD will now properly show the maximum HP value as 200 on Harmless difficulty
  • Fixed a bug where resetting to a checkpoint while in front of a locked door would cause it to open after the player has respawned, possibly despawning the room the player is in
  • Black Hole will no longer stay inert if Corpse of King Minos changes phases during its spawn animation on Violent difficulty
  • Fixed a Classic HUD bug where the weapon icon could not be disabled until another HUD icon setting had been changed
  • Fixed the shop terminal in the Cyber Grind not closing the Sandbox window if the player has it open and clicks the Weapons button
  • Fixed fullscreen option appearing to be off on restart even if the game is windowed
  • Fixed the ceiling lantern inside the small house in the first arena of 2-2 not having physics
  • Fixed the game loading the intro on startup if the player is using the second save slot without having any save on their first slot
  • Fixed a bug where throwing coins directly vertically could cause a multi-hit beam to get cancelled by hitting a dead coin
  • Fixed an issue where ground slam waves in 2-1 indoor areas would have outdoors lighting
  • Fixed the spine gib not being visible when destroying a husk's chest

The Saw Your Heart Update

[h2]Hello Machines, did you have a good Valentine's Day?

Is your heart FULL OF BLOOD?

Good, because it's time to SAW IT IN HALF.[/h2]




[h3]Is that what it looks like? Indeed it is...[/h3]

[h2]BEHOLD, the alternate nailgun:

THE SAWBLADE LAUNCHER[/h2]


[h3]IT SLICES



IT DICES



BUT IT MOSTLY SLICES[/h3]


(We're not going to tell you where it is and how to get it. It's definitely not in level 4-4)



We also added V2, V2 2nd, Gabriel, Cancerous Rodent, Very Cancerous Rodent, Mysterious Druid Knight (& Owl), Flesh Prison and Minos Prime into the Spawner Arm spawn menu (for practice)



Oh and a "+MAURICED" style bonus to crushing enemies with a dead Malicious Face

And added the option to turn off seasonal events (but WHY?!)

But more importantly... we've added

[h2]FULL Controller Support:[/h2]
And yes we mean FULL

[previewyoutube][/previewyoutube]
  • Controller support for all menus
  • Tutorials and on-screen text have been updated to show controller inputs when using a controller



  • Controller look speed is no longer affected by framerate
  • Fixed LB and RB not scrolling through weapons if mouse wheel weapon scrolling is disabled
  • Fixed LB and RB not scrolling through all variations when scroll type is set to "Both" and Remember Last Used Variation is enabled
  • Fixed weapon wheel being usable when dead or paused
  • Intro setup sequence will now have a auto-aim setting pop-up recommending to turn it on if the player has a controller plugged in

  • Walking slower will now also make view bob, gun bob and footsteps slower
  • Steam Deck Verification... SOON?

[h2]As for Changes?[/h2]

  • We halved the game's filesize
  • Options are now saved as files in the Preferences folder instead of in the registry (Options have gotten reset to defaults) and get synced by Steam Cloud
  • Punching a screwdrivered enemy with the Feedbacker will relaunch the screw, resetting its timer and dealing extra damage to the enemy.
  • Updated the Shotgun's model and texture



  • Updated the Nailgun's model and texture



  • Variation colors will now also change relevant colors on the weapons themselves
  • Cleaned up and reworked many textures (especially Prelude textures) to make them look less compressed and updated previous levels to fix some texture misalignment
  • Sliding no longer loses momentum if in the air or skipping on water
  • Changed the painting inside the building of the final 2-2 arena from a generic angel painting to a portrait of King Minos.

  • Nails that are being affected by magnets will no longer get launched by explosions
  • Reduced auto-aim on Whiplash to allow for greater accuracy
  • Whiplash will no longer auto-aim to dead Malicious Faces
  • Arms can now be swapped during the level intro falling animation
There were also more than 30 fixes: check out the full patch notes for those.

Oh and...
[h2]The New Blood Store is back.[/h2]



[h3]And... we're selling Gabriel body pillows now.[/h3]



Use code SAWYOURHEART at checkout to save 10% off.

[h2]You're welcome.[/h2]

https://store.steampowered.com/app/1229490/ULTRAKILL/
https://store.steampowered.com/bundle/11357/The_New_Blood_FPS_Trilogy/
https://twitter.com/ULTRAKILLGame https://twitter.com/HakitaDev https://twitter.com/dev_pitr https://twitter.com/SamuelJB_23 https://twitter.com/ActionDawg https://twitter.com/BigRockBMP https://twitter.com/francishsie https://twitter.com/jericho_rus https://twitter.com/DaveOshry https://twitter.com/NewBlood

2021 Development Recap

[h3]Hello again machines, it's been one HELL of a year.[/h3] First we brought you "The Soul Survivor Update"


https://store.steampowered.com/news/app/1229490/view/3109147756481118515
And introduced those of you WORTHY enough to a Boss that has left many of you shaking and crying to this day...

(art by VatsOfGoop)

[h3]Then we brought you GREED. [/h3]

The fourth layer of ULTRA HELL that introduced:

DUAL (and quad) WIELDING



THE WHIPLASH ARM



And a final showdown with a MORTAL ENEMY...

(art by SP00FFy)

After that we gave you FREEDOM in the form of "The Sandbox Update"
https://store.steampowered.com/news/app/1229490/view/5175185597183916370
Featuring a very familiar CONSTRUCT
[previewyoutube][/previewyoutube]
That we've updated several times since.

As well as...

New difficulty options:
https://www.youtube.com/watch?v=827nMuA51v8Subtitles:
https://www.youtube.com/watch?v=Uj4q2fn-CLY And SOAP
https://www.youtube.com/watch?v=LYLpWKnnwPQ
[h3]Next up we gave you your first look at Layer 5: WRATH[/h3]
[previewyoutube][/previewyoutube][previewyoutube][/previewyoutube]
[h3]Which we're still currently in development on.[/h3]
https://www.youtube.com/watch?v=p0pK9TwD0N0 [previewyoutube][/previewyoutube]
Alongside things like Twitch Integration!
https://www.youtube.com/watch?v=TlVQ8VRSgjQ
And of course, the "Halloween Clash Update" brought about a CLASH of BRANDS in 4-S as well as the ability to make the game look as DUSK-y as you want with color palette and dithering options.



https://store.steampowered.com/news/app/1229490/view/3094529447384353057
And we've ended the year by showing you the latest enemy design, The Idol.

[previewyoutube][/previewyoutube]
Which will make enemies invulnerable with a beam of holy light until it is destroyed.

-----------------------------------------------------------------------------------------

2022 will bring you an Enemy AI Update with full controller support, and a new alternate weapon before we deliver you unto Layer 5: WRATH with new weapons and variants and then the final layer of Act II...

[h3]HERESY.[/h3]

(art by Alanide)

[h3]Prepare thyselves, machines.[/h3]
https://store.steampowered.com/app/1229490/ULTRAKILL/
https://store.steampowered.com/bundle/11357/The_New_Blood_FPS_Trilogy/
https://twitter.com/ULTRAKILLGame https://twitter.com/HakitaDev https://twitter.com/dev_pitr https://twitter.com/SamuelJB_23 https://twitter.com/ActionDawg https://twitter.com/BigRockBMP https://twitter.com/francishsie https://twitter.com/jericho_rus https://twitter.com/DaveOshry https://twitter.com/NewBlood