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Tactical Warfare Simulator News

Patch Notes for 1.06

AI Changes

1. Fixed issue that prevented saving of wingman attributes.
2. Removed stray up arrows from attribute panel.

Patch notes 1.05

Well 1.05 is finally here and the AI is getting better.

AI Changes

  • Pilots have been sent back to gunnery school and can now hit at least the broad side of a barn.
  • Evasive manuevering has been added to higher level pilots when enemies are in firing position.
  • Turn angle of higher level pilots has been increased in combat.


Wingman Changes

  • Player wingman can now be controlled.
  • Added a menu to control wingman. You will be able to control when they attack and send them home when desired.
  • Wingman will now follow the leader after takeoff and climbout.
  • Player wingmen will switch from follow to return to base if player lands at a base.
  • Wingman menu will allow you to rearm and refuel your plane so you won't have to end an in progress mission you haven't completed. You will be flying solo though from that point.


Wingmen menu when outside an airbase or in the air


Wingmen menu when landed at an airbase


Wingman menu has been added to the cockpit menu accessable with the right B button. It consists of a list of wingman in your flight and buttons for enabling them to attack and sending them back to base. The buttons at the bottom will enable/disable attack on all wingmen or send all wingmen back to base. If the attack buttons are green your wingmen are clear to attack any enemy they see. If the attack buttons are red your wingmen will continue to follow you till you land. While not necessary it is advisable to send all wingmen back to base when you are returning to base. Once a wingman is sent back to base they can't be retasked.

Update Notes for 1.04

Added
  • Interactive controls are here. You can now choose to be able to grab the stick and throttle and control the plane with your virtual hands.
  • Hands now open and close using grip buttons.


Fixed
  • Planes no longer go in and out of combat when their target is critically damaged.


Known issues
  • Vive wands have too few buttons to be able to add grip. This can be remapped to grip if desired from the steamvr input settings.

Interactive Controls Progress

Today we will discuss progress on interactive controls. We are working on finalizing the feature and testing. For the moment it is limited to the throttle and stick. It also doesn't yet have a solution for rudder controls, rudder will still need to be controlled by the controller stick or a set of rudder pedals.

The feature can be enable / disabled from the controller settings.



Here you can see the interactive controls in action.

[previewyoutube][/previewyoutube]

Next Patch

For our next patch, work has already begun on interactive controls for VR. YES, this means you will be able to grab the throttle and stick with your virtual hands and be able to control the aircraft. So stay tuned!! In the coming weeks , we will keep you up to date on our progress. After this, it is back to improving the combat AI to make the enemies more lethal.