Traitorous Update
New Game Mode: Trait Games!
Our third game mode adds another new way to sail on the seven seas! Returning to the original team-based nature of Paper Pirates, the Trait game mode gives you a whole new way to help your team - whether you’re a human, or a ghost!

Traits
At the start of a Trait game, pirates are allocated a unique trait from the eleven traits available. These traits give each pirate a twist on the way they play the game - for example, The Assassin will always vote first in each round of voting, while The Pure cannot ever become a ghost, no matter who they vote for or what actions they take in events. Whether you choose to share your trait with the crew, keep it a secret, or maybe play more sneakily and weave a fishy tale to cover your tracks by lying about your trait, they’re sure to totally change the way that you play.

You can learn about all of the Traits in the Captain’s Log, and when making a Trait in Custom Games you can also choose to include or exclude specific traits based on your own personal preferences!
Innocents
In each game, a number of pirates may be allocated the Innocent Trait. These pirates have no special abilities, but are excellent scapegoats for mischief. If you’re not ready to disclose your Trait yet, or simply want to cause some trouble, you can always claim to be Innocent! In Custom Games, you can use the slider to set a minimum and maximum number of Innocent pirates, to personalise the game to your liking.

Game Spectating
We know that many of you play Paper Pirates remotely, with people who aren’t - or can’t - be with you in person. To help you play together, we’re introducing a spectator game mode. To spectate a game, enter the game’s room code after launching the spectator mode from the main menu while they’re still in the lobby.

To join the game as a pirate, you’ll still need to use the Paper Pirates website (https://paperpirat.es), but now the main screen will be replicated to anyone spectating through their own copy of the Steam game.
We hope that this enables more people to play Paper Pirates together where screen sharing facilities might otherwise be unavailable. Now, to play together, all you need is a copy of the game each and a room code!
Community Bounties
Bounties have levelled up! With 3.0, we’re introducing Community Bounties to Paper Pirates. When a community bounty is active, you’ll see it right at the top of the title screen. These bounties have big goals, and must be completed within a limited time - but the good news is, anyone who plays Paper Pirates during the bounty contributes to the Community Bounty! If everyone completes the bounty before the time’s up, a limited-time reward - such as increased gold rewards - will become available to everyone playing games for the duration of the reward!

The first bounty starts RIGHT NOW, challenging everyone to complete 100 games within seven days. Reaching the goal will unlock a 1.5x coin multiplier to all coins earned for seven days after the bounty’s completion!
Please note that to participate in a Community Bounty, you must have the ‘Collect Anonymous Usage Data’ feature turned on in the Options menu, so that we know you’ve played a game!
And what do the people at home think?
We’ve also added a new way to choose your events when playing in Custom Games! We’ve heard that pirates love when the audience participates, and some of you were always disappointed when each new day passed and the audience’s choice didn’t happen. So the new mode - Audience Choice - ensures that, when an event needs to happen, if you have an audience and they’ve picked events, it’ll always choose one of their choices!

If you select Audience Choice and you don’t have an audience, or they’re feeling a little sheepish about making choices, you’ll get random events as normal. Nothing ventured, nothing gained, as they say!
A Few Other Things
Bug Fixes
Our third game mode adds another new way to sail on the seven seas! Returning to the original team-based nature of Paper Pirates, the Trait game mode gives you a whole new way to help your team - whether you’re a human, or a ghost!

Traits
At the start of a Trait game, pirates are allocated a unique trait from the eleven traits available. These traits give each pirate a twist on the way they play the game - for example, The Assassin will always vote first in each round of voting, while The Pure cannot ever become a ghost, no matter who they vote for or what actions they take in events. Whether you choose to share your trait with the crew, keep it a secret, or maybe play more sneakily and weave a fishy tale to cover your tracks by lying about your trait, they’re sure to totally change the way that you play.

You can learn about all of the Traits in the Captain’s Log, and when making a Trait in Custom Games you can also choose to include or exclude specific traits based on your own personal preferences!
Innocents
In each game, a number of pirates may be allocated the Innocent Trait. These pirates have no special abilities, but are excellent scapegoats for mischief. If you’re not ready to disclose your Trait yet, or simply want to cause some trouble, you can always claim to be Innocent! In Custom Games, you can use the slider to set a minimum and maximum number of Innocent pirates, to personalise the game to your liking.

Game Spectating
We know that many of you play Paper Pirates remotely, with people who aren’t - or can’t - be with you in person. To help you play together, we’re introducing a spectator game mode. To spectate a game, enter the game’s room code after launching the spectator mode from the main menu while they’re still in the lobby.

To join the game as a pirate, you’ll still need to use the Paper Pirates website (https://paperpirat.es), but now the main screen will be replicated to anyone spectating through their own copy of the Steam game.
We hope that this enables more people to play Paper Pirates together where screen sharing facilities might otherwise be unavailable. Now, to play together, all you need is a copy of the game each and a room code!
Community Bounties
Bounties have levelled up! With 3.0, we’re introducing Community Bounties to Paper Pirates. When a community bounty is active, you’ll see it right at the top of the title screen. These bounties have big goals, and must be completed within a limited time - but the good news is, anyone who plays Paper Pirates during the bounty contributes to the Community Bounty! If everyone completes the bounty before the time’s up, a limited-time reward - such as increased gold rewards - will become available to everyone playing games for the duration of the reward!

The first bounty starts RIGHT NOW, challenging everyone to complete 100 games within seven days. Reaching the goal will unlock a 1.5x coin multiplier to all coins earned for seven days after the bounty’s completion!
Please note that to participate in a Community Bounty, you must have the ‘Collect Anonymous Usage Data’ feature turned on in the Options menu, so that we know you’ve played a game!
And what do the people at home think?
We’ve also added a new way to choose your events when playing in Custom Games! We’ve heard that pirates love when the audience participates, and some of you were always disappointed when each new day passed and the audience’s choice didn’t happen. So the new mode - Audience Choice - ensures that, when an event needs to happen, if you have an audience and they’ve picked events, it’ll always choose one of their choices!

If you select Audience Choice and you don’t have an audience, or they’re feeling a little sheepish about making choices, you’ll get random events as normal. Nothing ventured, nothing gained, as they say!
A Few Other Things
- New regular bounties are available, asking you to play a number of Trait games, or games with the event selection method set to Audience Choice
- Three new achievements - and hats! - relating to Trait Games have been added for you to earn
- Trait Games statistics have been added to the Leaderboard
Bug Fixes
- Occasionally in Crossing the Gap, the person who fell from the vines could be haunted by their own ghost! Oops! That should no longer be possible, because who’d haunt themselves?!
- Coloured hats worn by pirates on the docks in Fishing for Treasure sometimes mysteriously looked as if they’d taken on brand new appearances, and didn’t match their true appearance. This should no longer be the case!
- The achievements ‘Treading Water’ and ‘Greedy for Gold’ were sometimes not correctly granted to players who had moved further from shore, or earned treasure, during their voyage.