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The Verdant Update

New Traits and New Events!

In this Paper Pirates update, we've added two brand new never-seen-before traits to the permanent roster of traits. We've also added two new events and two new trait events!

[h2]New Trait: The Gardener[/h2]
The Gardener is the first of our two new traits. The Gardener has access to three plant pots, and they can choose which plant to tend each day that they don't play in. There are four different plants that The Gardener might grow, so each voyage they'll only have a selection of a few!


After a plant has been tended three times, it'll be fully grown, and will activate an ongoing effect that impacts the whole crew. From Saintly Sunflowers to Clingy Cacti, each plant is sure to turn the tide in the favour of one team or the either. Will The Gardener learn to work with their plants, or will they turn against them?

[h2]New Trait: The Undecided[/h2]
The Undecided is the second of our new traits. The Undecided doesn't actually start with a trait! Each day, when The Undecided doesn't play in, they'll be offered a trait that's enabled for the voyage but which no other pirate currently has.


Should they chose to accept this trait, The Undecided will then become that trait for the remainder of the voyage. Alternatively, they can pass on it, and hope that another trait comes along another day.

Whether The Undecided is taking advantage of becoming a trait that the crew needs just at the right time, or, finding out which traits are not currently on board the ship, they're sure to add some spice to your voyage!

[h2]New Trait Events[/h2]
Building on the six trait events that were added in the last update, we've added another two - this time for The Psychic and The Cursed.

[h3]The Psychic's Prediction[/h3]
In The Psychic's Prediction, The Psychic takes a guess at which pirate they think will next go overboard. If they ace their prediction, showing off their psychic abilities, they'll be rewarded with a choice of either moving the ship one space closer to shore or throwing a treasure overboard.


[h3]The Cursed's Calamity[/h3]
In The Cursed's Calamity, The Cursed will have an opportunity to potentially get thrown overboard. They'll be given a Magic Lamp-style event, but where the options are always Scurvy, Hot Potato, or Overpower. Which of these will give them the best chance of going overboard?


[h2]New Event: Reinvigoration[/h2]
If the crew encounters a Reinvigoration event during a Trait game, any active trait that uses charges is sure to be celebrating - for they'll be gaining an extra charge for use during the remainder of the voyage!


[h2]New Event: Confession[/h2]
When a Confession event happens, one pirate from the crew is randomly chosen to share their deepest secret - which team they're on - with another pirate. They can't opt out so they have to pick someone they trust. Whoever they choose will get to find out whether the confessing pirate is a ghost or a human... but beware! In Trait games, Traits like The Disguised will still impact the outcome of the event.


[h2]Wishlist An Elaborate History of Chess on Steam now![/h2]
We've had a bit of a touch-up here and there, and we've replaced all of the older Iteration Games logos with our shiny new, all-blue logo! There's also a little reminder at the bottom of the title screen letting you know about our next game, An Elaborate History of Chess, coming soon on Steam. Wishlist now!

https://store.steampowered.com/app/1255020/An_Elaborate_History_of_Chess/
[h2]Join the Paper Pirates Community[/h2]
As always, don’t forget that you can join us every Saturday at 8pm GMT on Twitch for our weekly dev stream, or pop by our YouTube channel to see Let’s Plays of Paper Pirates, How To videos and more! Or if you’re looking for a crew to set sail with make sure to join our Discord!