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Paper Pirates News

Wishful Update

[h2]New Trait: The Wishful![/h2]
After adding the Trait game mode in 3.0, we’ve had an outpouring of positive feedback, and it’s clear that everyone loves playing Paper Pirates with Traits! One of the most common requests we get is for more traits, so with 3.1 we’re introducing the first new Trait: The Wishful!



On days when The Wishful does not play in, they may wish for an event from a selection displayed on their device. Their power is limited, however, and The Wishful only has three wishes - so can only use their power three times during any voyage. Whether they use their power for good to help the humans, or for evil to help the ghosts, The Wishful is sure to have a huge impact on any games where they appear!

[h2]New Event: Stowaway’s Brawl[/h2]
We’re retiring an older event that we don’t think fits the Paper Pirates ethos, so we’re saying goodbye to Shipwreck in normal gameplay (it’ll still appear in certain Daily Voyages though, so it’s not gone for good!). To replace Shipwreck, we’re introducing a new event: Stowaway’s Brawl!



During a Stowaway’s Brawl, a random pirate is chosen to brawl with the stowaway. The two brawling pirates each choose from rock, paper or scissors; Rock beats scissors, paper beats rock, and scissors beats paper. If the defending pirate wins or there’s a draw, nothing happens, however, if the stowaway wins, the stowaway and the defending pirate swap ranks!

[h2]The Shop Ship: Gene Botley’s Map Shop[/h2]
Sam Sherbot has set sail and set up shop with Gene Botley! The pair are now the proud owners of the brand new Shop Ship, which houses Sam Sherbot’s Outfit Shop as before, and the all-new Map Shop run by Gene Botley.



The Map Shop offers pirates an opportunity to buy maps for a small amount of PP Coins which show you how to reach a previously played Daily Voyage. The Daily Voyage locations are mysterious though, so each map can only be used once! Be sure to visit Gene’s Map Shop if there’s any Daily Voyages you particularly enjoy playing.





[h2]Nine New Daily Voyages[/h2]
To celebrate the opening of Gene Botley’s Map Shop, we’ve expanded the destinations you can visit on your daily voyages with nine brand new daily voyages! They’re entering the daily voyage rotation, so look out for them appearing when you check your daily voyage each day. Including new adventures where the crew can get stranded on a desert island, to being thrown overboard by a lethal assassin, there’s a whole new suite of configurations here offering a new take on Paper Pirates every day!



[h2]Save your Custom Game Configurations[/h2]
We love making custom games, and we know that you do too! To help streamline the process, we’ve added the functionality for you to save a predefined configuration to play again later. You can save up to fifty different game setups, and access these directly from the new Plot a Course menu.



[h2]Plot a Course Menu[/h2]
To help keep things fresh, we have a new menu screen for when you’re choosing to plot a course. Deciding between a Classic, Scored or Trait game has never been more fun!



Additionally, the Plot a Course screen lets you access your saved Custom Configurations or play any Maps you’ve bought from Gene Botley’s Map Shop!

[h2]Revamped ‘How to Play’ Guides[/h2]
We’ve overhauled the way the how to play information is presented from the game setup screens, to make it more informative and to help new players get into the game. Filled with video clips and guides to show the different elements of Paper Pirates, we hope the How to Play button for each game mode offers a quick and easy way to bring any new players up to speed on how to get started with Paper Pirates.



Additionally, we’ve made some improvements to the ‘How to Play’ button on the device. If you’ve got players who are new to the game, make sure to point them to the menu - there’s always a handy rule summary there if they need it!

[h2]In-game Chat Tooltips[/h2]
When you’re playing Paper Pirates on your device, we’ve given a few bits and pieces a lick of paint to make them look a bit spiffier. As part of the visual overhaul, we’ve also added tooltips to the in-game chat! Say the name of a secret objective in a Scored Game, or a Trait in a Trait Game, and it’ll create a tooltip link where you can immediately check out the details of that objective or trait, directly from the chat interface. Handy for all landlubbers new to the crew!



[h2]New Emotes[/h2]
The new in-game chat interface also comes with an added bonus: four new emotes! Your pirates have never been so expressive! The four new emotes include waving, laughing, confusion and most excitingly, a rank-based emote! That’s right, whether you’re the Captain, Stowaway, Cook, or any other rank, pressing the rank-specific emote button will have your pirate enact a little animation that’s unique to that rank! They’re super cute!

[h2]A Few Other Things[/h2]
  • The ‘Default’ game mode is now referred to as the ‘Classic’ game mode throughout Paper Pirates
  • We’ve made some improvements to the Day One experience for spectators, to decrease the likelihood of spectators having to wait until the host reaches day two to start spectating
  • There’s a new “Copy” button in the Lobby, next to where the room code appears. Clicking the copy button copies a join URL to your clipboard, which you paste into any chat applications to share with your crew. If they click the link, they’ll be taken to the Paper Pirates joining website, with the room code already pre-filled (e.g. https://paperpirat.es/?room=TEST) to make joining your game even easier! What’s even better - you don’t need to reveal the room code to copy the URL to your clipboard, so if you’re streaming the game, you can share the link to join the game without even needing a room code hider!
  • If you’ve got ‘Auto-hide Room Code’ turned on in your game options, entering a room code to spectate a game will now hide the room code as you enter it so you don’t reveal the room code to your audience when streaming


[h2]Bug Fixes[/h2]
  • The default number of innocent players in a customised trait game should now be a more rational number
  • Bots sometimes failed to hide from the wasps in the Wasp Nest event, but should now always be ready to jump into a barrel!

Paper Pirates Play with the Devs!

As part of the Remote Play Together Sale we'll be streaming Paper Pirates! Play along and see if you can guess who is a ghost!

Spring Sailing - Easter Event!

[h2]Go Egg Hunting on the Seven Seas with Spring Sailing![/h2]
Across March and April, we’re celebrating with the seventh Paper Pirates Seasonal Celebration, Spring Sailing! Running from 15th March - 12th April, celebrate the season of spring with a festival of eggs, bunnies, and a whole host of seasonal goodies in Paper Pirates!



[h2]Limited Time Costumes[/h2]
During Spring Sailing, Sam Sherbot has some new outfit options available to unlock in the Outfit Shop! If you buy an outfit option during Spring Sailing, you can wear it all year round - but the items will be disappearing from sale when the event is over, so don’t delay and buy today!



The full list of outfit items available during Valentine Voyages is:
  • Faces - Animal (Easter Bunny)
  • Hands - Animal (Easter Bunny)
  • Shirts - Animal (Easter Bunny)
  • Coats - Egg
  • Coats - Egg (Rainbow)
  • Jacket - Billboard
  • Jacket - Overalls (Upper)
  • Legs - Overalls (Lower)
  • Legs - Animal (Easter Bunny)
  • Feet - Animal (Easter Bunny)
  • Feet - Slippers (Rabbit)


Additionally, during Spring Sailing, pirates have access to five unique hats, available to everyone in voyages started during the event. Once the event’s over, the hats will disappear from your collection until next year, so be sure to wear them while you can!



[h2]The “Lucky Egg Hunt” Event![/h2]
Go on a sailing adventure during Spring Sailing, and each day there is a chance you may encounter the “Lucky Egg Hunt” event. A random member of the crew gets to pick one egg out of a selection. The eggs all contain events, and whichever egg they choose will instantly trigger that event! All the other pirates on the boat will get a clue, showing them a picture of an egg, and a description of the event that will happen. Make sure you communicate to the egg hunter to let them know what might happen for each egg - but watch out for the ghosts, who might give you a bad description, or tell you fibs about the event squirreled away inside!



[h2]Spring Celebrations in the Photo Booth[/h2]
To celebrate Spring Sailing, there are two limited-time Foils available in the Photo Booth, in the Captain’s Log. Take the opportunity to snap your favourite pirate templates, and share any pics you take!

[h2]Spring Sailing Bot[/h2]
Invite bots into your game during Spring Sailing, and you may encounter Rabbot - our very own pirate-y Easter Bunny, out to help you uncover eggs at sea! Rabbot will only join your games during Spring Sailing, so take the chance to meet them now before they hop away to hibernate for the rest of the year!

3.0.2 Patch

After the launch of update 3.0, the Traitorous Update, we're just pushing some bug fixes that we missed or introduced during the development of 3.0.

  • In Trait games, The Diligent was ending games way too quickly when they were the captain, this was unintended. The Diligent now does not double outcomes when they are the captain, more accurately matching the in-game description.

  • The Auto-Hide Roomcode option was broken by the addition of Spectate mode and would not hide the room code automatically when enabled, this has now been fixed.

  • 3.0.1 also went live a few days ago with some immediate bug fixes, Mac and Linux builds received this update but instead still displayed version number 3.0.0, this has now been fixed in the upgrade to 3.0.2!

Traitorous Update

New Game Mode: Trait Games!
Our third game mode adds another new way to sail on the seven seas! Returning to the original team-based nature of Paper Pirates, the Trait game mode gives you a whole new way to help your team - whether you’re a human, or a ghost!



Traits
At the start of a Trait game, pirates are allocated a unique trait from the eleven traits available. These traits give each pirate a twist on the way they play the game - for example, The Assassin will always vote first in each round of voting, while The Pure cannot ever become a ghost, no matter who they vote for or what actions they take in events. Whether you choose to share your trait with the crew, keep it a secret, or maybe play more sneakily and weave a fishy tale to cover your tracks by lying about your trait, they’re sure to totally change the way that you play.



You can learn about all of the Traits in the Captain’s Log, and when making a Trait in Custom Games you can also choose to include or exclude specific traits based on your own personal preferences!

Innocents
In each game, a number of pirates may be allocated the Innocent Trait. These pirates have no special abilities, but are excellent scapegoats for mischief. If you’re not ready to disclose your Trait yet, or simply want to cause some trouble, you can always claim to be Innocent! In Custom Games, you can use the slider to set a minimum and maximum number of Innocent pirates, to personalise the game to your liking.



Game Spectating
We know that many of you play Paper Pirates remotely, with people who aren’t - or can’t - be with you in person. To help you play together, we’re introducing a spectator game mode. To spectate a game, enter the game’s room code after launching the spectator mode from the main menu while they’re still in the lobby.



To join the game as a pirate, you’ll still need to use the Paper Pirates website (https://paperpirat.es), but now the main screen will be replicated to anyone spectating through their own copy of the Steam game.

We hope that this enables more people to play Paper Pirates together where screen sharing facilities might otherwise be unavailable. Now, to play together, all you need is a copy of the game each and a room code!

Community Bounties
Bounties have levelled up! With 3.0, we’re introducing Community Bounties to Paper Pirates. When a community bounty is active, you’ll see it right at the top of the title screen. These bounties have big goals, and must be completed within a limited time - but the good news is, anyone who plays Paper Pirates during the bounty contributes to the Community Bounty! If everyone completes the bounty before the time’s up, a limited-time reward - such as increased gold rewards - will become available to everyone playing games for the duration of the reward!



The first bounty starts RIGHT NOW, challenging everyone to complete 100 games within seven days. Reaching the goal will unlock a 1.5x coin multiplier to all coins earned for seven days after the bounty’s completion!

Please note that to participate in a Community Bounty, you must have the ‘Collect Anonymous Usage Data’ feature turned on in the Options menu, so that we know you’ve played a game!

And what do the people at home think?
We’ve also added a new way to choose your events when playing in Custom Games! We’ve heard that pirates love when the audience participates, and some of you were always disappointed when each new day passed and the audience’s choice didn’t happen. So the new mode - Audience Choice - ensures that, when an event needs to happen, if you have an audience and they’ve picked events, it’ll always choose one of their choices!



If you select Audience Choice and you don’t have an audience, or they’re feeling a little sheepish about making choices, you’ll get random events as normal. Nothing ventured, nothing gained, as they say!

A Few Other Things
  • New regular bounties are available, asking you to play a number of Trait games, or games with the event selection method set to Audience Choice
  • Three new achievements - and hats! - relating to Trait Games have been added for you to earn
  • Trait Games statistics have been added to the Leaderboard


Bug Fixes
  • Occasionally in Crossing the Gap, the person who fell from the vines could be haunted by their own ghost! Oops! That should no longer be possible, because who’d haunt themselves?!
  • Coloured hats worn by pirates on the docks in Fishing for Treasure sometimes mysteriously looked as if they’d taken on brand new appearances, and didn’t match their true appearance. This should no longer be the case!
  • The achievements ‘Treading Water’ and ‘Greedy for Gold’ were sometimes not correctly granted to players who had moved further from shore, or earned treasure, during their voyage.