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  3. Retro August 23-28, 2020 update notes

Retro August 23-28, 2020 update notes

Arcade:
-Removed the requirement for players to reach a certain score to unlock the next game
-Increased the player fire rate for Dogfight

-Story:
-Decreased score requirements for each game:
  • Unlocking Ball Protectors: 500 -> 400
  • Unlocking Submariner: 300 -> 200
  • Unlocking Sector Breach: 1000 -> 500
  • Unlocking Dogfight: 800 -> 500

  • Corrupted Zombies Story Trigger: 500 -> 400
  • Corrupted Ball Protectors Story Trigger:: 300 -> 200
  • Corrupted Submariner Story Trigger: 1000 -> 500
  • Corrupted Sector Breach Story Trigger: 800 -> 500
  • Corrupted Dogfight Story Trigger: 600 -> 300


-Corrupted Arcade:
-Fixed an issue where the player isn't able to open some games from the corrupted arcade menu
-Fixed an issue where the corrupted arcade games wouldn't give the player a game over when they should
-Fixed an issue where in Sector Breach where the station would be white when damaged instead of red

-Achievements:
-Updated the images for the following achievements
  • Unlock Corrupted Arcade
  • Whoops...
  • Uh oh...
  • I should probably download an antivirus...

-Created 2 new achievements to accompany some recent changes

Other:
-Added a lens distortion effect to make the game more like it's being played on an arcade cabinet

Bugfixes:
-Fixed an issue where the right row of turrets in ball protectors would be facing down instead of the center of the screen.

Reasoning:
-I believe that the score requirements for the arcade mode locked players out of finding a game they enjoyed if they couldn't meet the score requirement for the previous game.
-For the story mode, simply removing the score requirements would have a major impact on the story, so I decreased them because I felt they were too difficult to meet.
-The lens distortion looked cool

Be expecting a music update (hopefully) really soon!

Have fun :)
-Matthew Bridgeman