Arcade:
-Removed the requirement for players to reach a certain score to unlock the next game
-Increased the player fire rate for Dogfight
-Story:
-Decreased score requirements for each game:
- Unlocking Ball Protectors: 500 -> 400
- Unlocking Submariner: 300 -> 200
- Unlocking Sector Breach: 1000 -> 500
- Unlocking Dogfight: 800 -> 500
- Corrupted Zombies Story Trigger: 500 -> 400
- Corrupted Ball Protectors Story Trigger:: 300 -> 200
- Corrupted Submariner Story Trigger: 1000 -> 500
- Corrupted Sector Breach Story Trigger: 800 -> 500
- Corrupted Dogfight Story Trigger: 600 -> 300
-Corrupted Arcade:
-Fixed an issue where the player isn't able to open some games from the corrupted arcade menu
-Fixed an issue where the corrupted arcade games wouldn't give the player a game over when they should
-Fixed an issue where in Sector Breach where the station would be white when damaged instead of red
-Achievements:
-Updated the images for the following achievements
- Unlock Corrupted Arcade
- Whoops...
- Uh oh...
- I should probably download an antivirus...
-Created 2 new achievements to accompany some recent changes
Other:
-Added a lens distortion effect to make the game more like it's being played on an arcade cabinet
Bugfixes:
-Fixed an issue where the right row of turrets in ball protectors would be facing down instead of the center of the screen.
Reasoning:
-I believe that the score requirements for the arcade mode locked players out of finding a game they enjoyed if they couldn't meet the score requirement for the previous game.
-For the story mode, simply removing the score requirements would have a major impact on the story, so I decreased them because I felt they were too difficult to meet.
-The lens distortion looked cool
Be expecting a music update (hopefully) really soon!
Have fun :)
-Matthew Bridgeman