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Music progress update

Hey everyone!

I've been working on new music for Retro and am working on replacing the music for the main menu, Zombies and Ball Protectors. The main menu music is finished, so I replaced it and while I work on the music for Zombies and Ball Protectors, I have replaced their music with the Sector Breach and Dogfight music until new songs are written.

Thanks for your patience,
-Matthew Bridgeman

Retro August 23-28, 2020 update notes

Arcade:
-Removed the requirement for players to reach a certain score to unlock the next game
-Increased the player fire rate for Dogfight

-Story:
-Decreased score requirements for each game:
  • Unlocking Ball Protectors: 500 -> 400
  • Unlocking Submariner: 300 -> 200
  • Unlocking Sector Breach: 1000 -> 500
  • Unlocking Dogfight: 800 -> 500

  • Corrupted Zombies Story Trigger: 500 -> 400
  • Corrupted Ball Protectors Story Trigger:: 300 -> 200
  • Corrupted Submariner Story Trigger: 1000 -> 500
  • Corrupted Sector Breach Story Trigger: 800 -> 500
  • Corrupted Dogfight Story Trigger: 600 -> 300


-Corrupted Arcade:
-Fixed an issue where the player isn't able to open some games from the corrupted arcade menu
-Fixed an issue where the corrupted arcade games wouldn't give the player a game over when they should
-Fixed an issue where in Sector Breach where the station would be white when damaged instead of red

-Achievements:
-Updated the images for the following achievements
  • Unlock Corrupted Arcade
  • Whoops...
  • Uh oh...
  • I should probably download an antivirus...

-Created 2 new achievements to accompany some recent changes

Other:
-Added a lens distortion effect to make the game more like it's being played on an arcade cabinet

Bugfixes:
-Fixed an issue where the right row of turrets in ball protectors would be facing down instead of the center of the screen.

Reasoning:
-I believe that the score requirements for the arcade mode locked players out of finding a game they enjoyed if they couldn't meet the score requirement for the previous game.
-For the story mode, simply removing the score requirements would have a major impact on the story, so I decreased them because I felt they were too difficult to meet.
-The lens distortion looked cool

Be expecting a music update (hopefully) really soon!

Have fun :)
-Matthew Bridgeman

Retro June 7th update

Hey everyone! Recently, I've been making a few changes behind the scenes for retro. You shouldn't notice much except for a small performance boost. Here are the (short) patch notes:

  • Cleaned up some scripts to be better optimized and perform better.
  • Update to how high scores are changed. (Shouldn't affect gameplay)
  • The main menu now has announcements that will say certain things on certain days of the year. (e.g. Halloween or New Year's)
  • The story has become better optimized.
  • A lot of code has been condensed which should result in a smaller file size.
  • Fixed the "missing executable" error.


Have fun!

Expect a few more changes coming up soon.

Retro has graduated from Early Access!

Retro is now officially released and 40% off! Get it while it's on sale!

It's been a long and tiresome process working on Retro, but I've loved every minute of it and I hope everyone who plays it has as much fun playing it as I had making it!

If you run into any bugs or issues while playing, you can email me at [email protected] and I'll get right to work on a fix! If Retro does well enough, I may even consider adding a new minigame or two!

Have fun everyone,
-Matthew Bridgeman

Retro is now in Early Access!

Retro is now in early access and is currently 20% off! Get it while it's on sale!