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Endurium News

Version 1.2.10 update!

We're excited to bring the first patch to Endurium based off player feedback! Highlights include a quicker entry to the more exciting bits, a reduction in the tediousness of slower levels, and support for the Valve Index Controllers!

Major changes
-Added support for the Valve Index controllers. On first launch you will be asked to select your controller. If you are playing on an existing profile, see the following note:
-Added access to some settings in-game via a cog-wheel button.
-Adjusted the win tables for all the lower levels in an effort to reduce how long it takes to get to challenging levels.
-Added a lesser Endurance Climb to Beam Break levels. If the player can go 2 minutes without taking damage, another pod will be added, Taking damage lowers the difficulty level but any pods added will remain until destroyed.
-Added a new type of red beam that splits into two additional standard beams rather than being destroyed.
-Fixed a bug causing your credits to not save if you lost a match on Beam Break mode.
-Fixed a bug causing your tier to reset after replaying the tutorial, resulting in the player being locked out of advancing.
-Adjustments have been made to how the game manager handles transitioning between attack phases and movement phases. As a result, Sixer should spawn faster on levels where there are no beam drones.
-Transitioning between the 2D menu and VR was giving some users issues. The 2D menu has been reworked into more of a settings app.
-Added more speed to the drone rotation rate while firing Peashots to make a wider range of motion required to defend against them.

Minor changes
-Adjusted the way Endurium buildup is calculated to better balance the amount of Endurium gained from Peashots. Overall, the amount of time between full charges should be, on average, unchanged.
-Peashots have had their Endurium value reduced to be in line with the Shielded and Heavy beams. However, if you destroy an entire chain with a single blade and don't miss any, the last shot in the volley grants bonus Endurium.
-The tutorial no longer brings you to the 2D launcher and will instead send you directly into the game.
-When starting the game, the active level will default to the last level on the last game mode you've played.
-Fixed a bug preventing you from beating level 5-1.
-Fixed a bug that unlocked the Enduri-ance achievements too early.
-Added a setting that adjusts where your targeting system centers vertically. This can help users who struggle to move their neck up and down
-Fixed the Returning Wave tooltip to accurately reflect that it only returns if it fails to "hit" an enemy, rather than if it failed to "destroy" an enemy.
-Added your damage range back to the Damage passive module tooltip.
-Clarified the charge rate mechanics on the Charge Rate module.
-Added a reminder for your heal ability to the round summary if you lose a match having never healed.
-Added the ability for Oculus users to re-center their view from the Oculus dashboard.
-Added more stat collection for Steam users.
-Added a ghost into r00t.

Changes to Launcher

Some users were experiencing issues with the 2d launcher so we will be phasing this to the back-end. As such, the launch options for Endurium have changed to "Launch" and "Launch Settings Menu."
What used to be the "Launch without launcher" button is now the default "Launch" button.

V 1.0.8

-Fixed Adaptive Defenses and Force Field being switched in the gear dropdown.
-Fixed an error preventing gear unlocks from tracking correctly for Steam Achievements.
-Reduced the amount of charge gained from each peashot to bring a typical volley more inline with other beam types.

Help test Endurium!

Endurium has officially been given the OK for release on Steam and we need your help!
Head on over to http://morallygray.net/contact.html and let us know that you'd like to help Beta test Endurium and we'll send you a key to start playing as soon as we have a forum up and running!