What's New in Version 1.0.3
Spirit Island has officially launched, and we're continuing to work on improving it! This update brings new visuals along with plenty of small features and fixes.
[h2]Alternate Thematic Map Style[/h2]
The Thematic Map has great artwork, but it can be hard to tell the lands apart during a heated game. A new option allows you to use the visual style of the Balanced Map on the Thematic Map.

This update includes several more improvements and fixes:
[h2]What's Next[/h2]
We're breaking ground on the two promo Spirits unlocked by campaign stretch goals: Heart of the Wildfire and Serpent Slumbering Beneath the Island. If you want to be the first to see them in action, follow our Twitch channel and tune in on Tuesday evenings for Handelabra Live!

[h2]Version 1.0.4 Hotfix Update[/h2]
Fixed: Using Undo with Ocean can cause a problem where it gathers Presence into the Ocean during Growth twice.
[h2]Alternate Thematic Map Style[/h2]
The Thematic Map has great artwork, but it can be hard to tell the lands apart during a heated game. A new option allows you to use the visual style of the Balanced Map on the Thematic Map.

This update includes several more improvements and fixes:
- Encompassing Ward is changed to read: "Target Spirit provides Defend 2 in each of its lands." This means that the Defend effect is updated if Presence is moved or removed.
- Difficulty levels are shown on Adversary panels.
- Adversary level can be changed in the New Game screen by clicking the full card directly.
- The Gain a Power interface allows interacting with the game behind it, and can be moved around on the screen by dragging it.
- Added an option to disable all animations in the game.
- Spirit artwork is shown on the map in their "home land" on their starting board.
- Fixed: The game can get stuck when losing due to Sweden's Heavy Mining effect.
- Fixed: The game can progress in the background while menus and other panels are visible.
- Fixed: The Thematic Map is missing some adjacencies between boards (at the center of the island, and between oceans and lands on other boards).
- Fixed: Using Winds of Rust and Atrophy can cause the game to lag while targeting.
- Fixed: The Ritual of Terror cannot be performed twice in the same phase.
[h2]What's Next[/h2]
We're breaking ground on the two promo Spirits unlocked by campaign stretch goals: Heart of the Wildfire and Serpent Slumbering Beneath the Island. If you want to be the first to see them in action, follow our Twitch channel and tune in on Tuesday evenings for Handelabra Live!

[h2]Version 1.0.4 Hotfix Update[/h2]
Fixed: Using Undo with Ocean can cause a problem where it gathers Presence into the Ocean during Growth twice.