Multiplayer Public Beta Update: Version 1.4.12
This update for the Multiplayer Public Beta includes new features and various bug fixes for problems reported by you, the players. Thanks for sending in your feedback, it's an essential part of getting multiplayer ready for everyone.
If you'd like to join the public beta, visit our website to learn all the details.
The Spirit Leader can now reassign Spirits to players during the game at any time. Click the multiplayer status button at the bottom left, then the "Reassign Spirits" button. Drag and drop player tags to Spirit panels to reassign them (similar to when a player disconnects).
We are continuing to work on various areas to streamline multiplayer gameplay by reducing voting and allowing simultaneous choices for different players, where possible. If you see a specific problem, please report it in-game when you see it and we can look into it. That will be more helpful to us than general requests for streamlining.
[h2]Development Roadmap[/h2]
Keep track of our development progress on the public beta Trello board. Please note that several items are still in development and are not yet available:
Other notable fixes and improvements in this update:
If you'd like to join the public beta, visit our website to learn all the details.
The Spirit Leader can now reassign Spirits to players during the game at any time. Click the multiplayer status button at the bottom left, then the "Reassign Spirits" button. Drag and drop player tags to Spirit panels to reassign them (similar to when a player disconnects).
We are continuing to work on various areas to streamline multiplayer gameplay by reducing voting and allowing simultaneous choices for different players, where possible. If you see a specific problem, please report it in-game when you see it and we can look into it. That will be more helpful to us than general requests for streamlining.
[h2]Development Roadmap[/h2]
Keep track of our development progress on the public beta Trello board. Please note that several items are still in development and are not yet available:
- Various scenarios are not yet playable in multiplayer
- In-game invites via URL/Discord
Other notable fixes and improvements in this update:
- The game will no longer get stuck in certain cases when losing to France's additional loss condition.
- Player tags are now shown on other Spirits when you are focused on a single Spirit in multiplayer.
- Fixed a rare case where the island map could disappear in multiplayer.
- Various panels will no longer be dimmed out when you're trying to access them at certain times.
- The text chat window can now be more easily moved by dragging from its top.
- Quick Play & joining a game in multiplayer mode can now randomly choose expansion Spirits in addition to core game Spirits.
- Improved the accessibility and behavior of Command Beasts in multiplayer (particularly when focused on a single Spirit).
- Improved the multiplayer user experience of performing the Ritual of Terror.
- In multiplayer, one player skipping an optional Fear card effect no longer skips it for everyone else.
- Event card Blighted Island effects such as The Center Crumbles have an improved multiplayer user experience.
- The Sacred Sites Under Threat and Urbanization events now support Choose For Me.
- The Presence removal decision on Absorb Essence is now made by the target Spirit, not Serpent Slumbering Beneath the Island.
- When choosing an effect on a card that affects a land, the land will now be highlighted (e.g. during Sacred Sites Under Threat).
- More improvements relating to Spirit phase undo have been made to avoid incorrect behavior with certain sequences of actions.
- When multiple Invader cards are in a slot, their order is now properly preserved when they advance to the next slot.
- Fixed problems with build logic that could cause Disease to get used up when Invaders should be prevented from building in a land.
- The growth actions on Ocean's Hungry Grasp that push/gather Presence will no longer prompt about empty lands.
- Fixed a problem interaction between the Beasts Attack event and Dahan Insurrection.