1. Spirit Island
  2. News

Spirit Island News

What's New in Version 2.6.2

This update has several bug fixes, including:
  • When Learn the Invaders' Tactics needs Element Markers to activate all three thresholds, you are now prompted for how many Element Markers to spend.
  • Multiplayer no longer gets out of sync when Shifting Memory of Ages could spend Element Markers to use an elemental threshold on a Power but chooses not to do so.
  • Fixed an issue in which Guide the Way on Feathered Wings can get stuck in multiplayer when used to move Beasts through a land with the presence of Sharp Fangs Behind the Leaves.
  • If Powerstorm and Gift of Strength are both in effect, you will no longer be able to incorrectly repeat a Power with Powerstorm without paying Energy.
  • Fixed an issue where in certain situations, the Discard option would not be initially available during a Choice Event.
  • The threshold effect of Instruments of Their Own Ruin now works properly in a land under the effect of Weave Together the Fabric of Place.
  • Fixed an issue in which the game could get stuck when using Suffocating Shroud at maximum threshold with no Presence in adjacent lands.

What's New in Version 2.6.1

This update has a number of improvements and bug fixes, including:
  • Reaching an Elemental Threshold via spending Element Markers or Elemental Invocation now counts for the related achievements.
  • Innate Powers now work properly in Second Wave games.
  • Lands conjoined via Weave Together the Fabric of Place now successfully trigger the effects of Observe the Ever-Changing World.
  • Dream of the Untouched Land will no longer get stuck in multiplayer if Shifting Memory of Ages uses Element Markers to reach the threshold.
  • Observe the Ever-Changing World now always triggers when a disease token is removed.
  • Adding a Town from France's Level 4 effect now properly triggers Observe the Ever-Changing World.
  • Fixed a problem where Population Rises and other events did not trigger Observe the Ever-Changing World more than once when they should.
  • When focused on a Spirit using a Power to cause Shifting Memory of Ages to gain a Power Card, if you gain a Major Power Card and forget it, the focus no longer shifts away before you can decide whether to discard or forget it.
  • If Shifting Memory of Ages begins to Reclaim 1 but does not select a card, then gains a Major Power and discards a card from hand instead of forgetting, you are now able to Reclaim that card.
  • Fixed issues where long range (3 or 4) Presence moving/adding did not reach the proper full range in Archipelago setups.
  • Fixed an issue where if you had a Spirit-targeting Power Card from Aid From Lesser Spirits in an archipelago game, you could get stuck and unable to finish the Spirit Phase.
  • Fixed an issue when starting a solo game with Sweden 4+ and an Extra Island Board, if you used Undo at the start of the game, the Invaders could Explore the extra board.
  • Grant Hatred a Ravenous Form no longer incorrectly adds Beasts when Invaders are pushed from the land instead of being destroyed.
  • If Serpent Wakes in Power uncovers an Element by placing Presence with the second threshold that now allows the third threshold, you will now be able to use the third threshold.
  • Sweden Level 5 can no longer add a Town if the Ravaged land is Isolated.
  • It is no longer possible to start a game with no Spirits on the Island.
  • Fixed Power tooltips incorrectly showing "This power has already been used" during the Spirit Phase.

Version 2.6 Now Available: Observe the Ever-Changing World

An ancient Spirit has arisen to Observe the Ever-Changing World, and finds a new threat with the arrival of the Invaders. It will face many new challenges with new island forms, such as archipelagos of disconnected lands and extra expanses of unoccupied territory. The seventh phase of Jagged Earth content is now available with a new Spirit and two new Play Options.

[h2]Spirit: Shifting Memory of Ages[/h2]

An immensely old Spirit that has ascended to great power countless times over the ages − and then destroyed that power each time, severing huge pieces of itself to become small once again. The Invaders’ arrival has pushed it to grow much more quickly than it usually would, re-learning lessons and powers from its deep past in order to fight more effectively.

[h2]Play Option: Archipelagos[/h2]

Instead of laying the Island Boards out as a single island, you can now create two or more smaller islets. Archipelagos are very good at dividing up what board elements a given player most needs to pay attention to, and can make larger games much easier for players to scan and think about.

[h2]Play Option: Extra Island Board[/h2]

You can now include an extra board to defend, with no Spirit starting on it. This provides a different sort of Difficulty boost from Adversaries or Scenarios. The higher Difficulty the game already is, the more Difficulty another board will add.

No additional purchase is required; you will gain access to the new content and features with your existing purchase of Jagged Earth. You can learn more about the new features and associated rules in the How to Play screen.

https://store.steampowered.com/app/2419041/Spirit_Island__Jagged_Earth

The Steam Spring Sale starts today! At the end of the sale on March 20th, the full retail price of Jagged Earth ($24.99 USD) will come into effect. Until then, you can still get it at a 10% discount, so don't delay!

[h2]New Multiplayer Feature: Save For Later[/h2]

As Spirit Island games can get more and more complex, it can be a burden to try to complete an online multiplayer game in a single session. In this update, we have added a new feature to save your multiplayer game and continue it later, as many times as you like.

During gameplay, all players can vote together to agree to Save For Later from the multiplayer status panel. After doing so, a Resume Game button will appear on the multiplayer menu screen. From there, you can resume along with the players who were previously in the game.

[h2]Other Improvements and Fixes[/h2]
  • Two new Playmat options are now included with Jagged Earth.
  • The New Game screen now remembers the last Adversary Level you played on a per-Adversary basis.
  • When using Powers that scale based on the number of Elements you have, you can now pretend to have a lower number of Elements (e.g. to deal less damage).
  • When a set-aside Power Card in Second Wave has special behavior in that context, its text displayed in-game will reflect that.
  • Power Corrodes the Spirit can no longer destroy Presence in a land under Absolute Stasis.
  • The France 2 Build effect now works properly in lands joined together by Weave Together the Fabric of Place.
  • Blazing Renewal no longer incorrectly applies the Power-using Spirit's Presence restrictions to another Spirit.
  • Fixed multiplayer getting stuck if one player uses Call to Guard's second effect and another player pushes a Russia 2+ Explorer into that land.
  • If Gradual Corruption causes the Blight Card to flip, using Undo no longer results in adding too much Blight.
  • Absolute Stasis no longer causes a Victory in Dahan Insurrection in certain situations when it shouldn’t.
  • In Powers Long Forgotten, the pillar of sunlight Invader benefit now properly destroys Strife tokens.
  • Plagues Bring Fear and Death now ignores Disease in lands under Absolute Stasis.
  • Utter a Curse of Dread and Bone no longer gets stuck if there are more than 9 Blight in target land and adjacent lands.
  • Vanish Softly Away, Forgotten by All no longer incorrectly removes too many Thieves in certain situations.
  • Fixed issue where Powered by the Furnace of the Earth could cause a multiplayer desync when moving Presence on the island.
  • Gift of Proliferation can no longer reposition Presence in a land under Absolute Stasis.
  • Fixed an issue with using Undo with Exaltation of Tangled Growth after gaining a Major Power.
  • Spirits May Yet Dream no longer causes the game to get stuck when all Fear Cards are face-up.
  • Flame's Fury no longer increases damage caused by moving Dahan in Dahan Insurrection.
  • In multiplayer, when Fractured Days Split the Sky gains a Power Card to Days that Never Were, the card will no longer appear stuck on the screen of other players.
  • Draw Towards a Consuming Void now works properly when used early by the Rouse the Spirits event.
  • Fixed an issue where Pour Time Sideways could cause too many repeated activations of Beasts Prowl.

What's New in Version 2.5.2

This update has a few bug fixes, including:
  • Fixed an issue where some decisions were being made automatically when you should have a choice.
  • Volcano Looming High can no longer add Presence to non-Mountains if it uses Blazing Renewal on itself.
  • The game no longer gets stuck when using Gift of Furious Might with Tempest of Leaves and Branches.

What's New in Version 2.5.1

This update has a number of improvements and bug fixes, including:
  • Fixed 2D map issues that occurred when moving Presence with Shroud of Silent Mist's bottom track ability.
  • Unleash a Torrent of the Self's Own Essence now has its range boosted properly from all sources.
  • Fixed issue in which the effect of Sky Stretches to Shore could be incorrectly used up by using a Fast Power.
  • Visions of a Shifting Future no longer puts an Event Card in the Invader deck, fixing incorrect game over situations.
  • Fixed issue where Plaguebearers could cause the game to get stuck in multiplayer when used on a land with more than one Disease.
  • Forsake Society to Chase After Dreams no longer gets stuck in multiplayer when replacing a damaged Town/City that has Strife.
  • Fixed an issue with Russia 2+ Explorers not being properly saved from destruction in some situations.
  • Pour Time Sideways now causes the Habsburg Escalation effect to occur twice properly.
  • The additional Explore in The Great River scenario no longer incorrectly ignores Isolate.
  • Fixed issue in which Exaltation of Molten Stone causes incorrect range boosts in certain situations.
  • Weave Together The Fabric of Place now expires after Stubborn Solidity so you can move the Dahan to either land when they are divided.
  • Fixed issue in which Memory Fades to Dust incorrectly destroys 2 of Many Minds Move As One's Presence instead of 1.
  • If Blur the Arc of Years causes the Blight card to flip, using undo will no longer result in the Invaders incorrectly ravaging again.
  • Fixed issue in which Prey on the Unwary was counting lands under the effect of Absolute Stasis when determining whether a board has Beasts.
  • Cast Down into the Briny Deep now bypasses the effect of Absolute Stasis, destroying everything in that land if it destroys a board.
  • Fixed issue where Undoing prior growth after performing the Ritual of Destroying Flame could have incorrect results.
  • Flowing and Silent Forms Dart By can no longer cause the game to get stuck in multiplayer if used to move a Keeper of the Forbidden Wilds sacred site into a land with Dahan.
  • You are now prompted for the order of Ravaging lands when Flowing And Silent Forms Dart By is in effect and ravaging lands are adjacent.
  • Flowing and Silent Forms Dart By no longer causes the game to get stuck in multiplayer if used to move a Keeper of the Forbidden Wilds sacred site into a land with Dahan.