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Spirit Island News

What's New in Version 2.9.3

This update has a number of improvements and bug fixes, including:
  • Spirit Foresight now shows the Setup symbols in lands when you inspect them.
  • While playing with Diversity of Spirits, Powers that repeat themselves no longer cause the game to stop progressing.
  • When Resourceful Populace is in effect, Foundations Sink Into Mud no longer gets out of sync in multiplayer when used in a land with Finder of Paths Unseen's Presence.
  • Pour Down Power Across the Land will now work properly for Powers used during an Event.
  • Aid From the Spirit Speakers and Paths Tied by Nature can no longer be used to push Presence to an illegal land.
  • Responsibilities to the Dead will now only trigger once from Melt Earth Into Quicksand.
  • Spreading Timidity II/III no longer allows you to choose the same land more than once.
  • While using Pour Down Power Across the Island, you can no longer use both abilities at once if you select the Gain 1 Energy ability while resolving a repeated power.
  • Open the Ways is now usable between self-repeating powers like Lay Paths They Cannot Help But Walk.
  • Fixed an issue in Second Wave where Open the Ways could incorrectly apply to all triggered Actions if Finder of Paths Unseen was present in the previous game.
  • When the first and second thresholds of Lay Paths They Cannot Help But Walk are available, omitting the first threshold and not the second no longer causes the power to target no lands.
  • Finder of Paths Unseen pushing pieces with Paths Tied by Nature is now able to push into oceans when Ocean’s Hungry Grasp has a presence on that board.
  • Gift of Furious Might now increases the damage of Foundations Sink Into Mud.
  • Uncanny Melting now interacts correctly with Scotland 5+ and ocean Blight.
  • Fixed an issue in which Eager Explorers would not always recognize adjacent lands that are isolated, especially with Open the Ways.
  • When Sprawl Contained by the Wilds is in effect, Dahan no longer ignore the effects of Rain and Mud Suppress Conflict.
  • The Kingdom of Scotland's Runoff and Bilgewater effect no longer triggers on more than one Ocean when cascading between Coastal Lands on different boards.
  • The event Rising Interest in the Island no longer removes the specially placed Coastal Lands card from The Kingdom of Scotland 2+.
  • Fixed a problem where Foreign Dignitaries Visit could incorrectly boost damage in more than 1 land per board.
  • If a land under the effect of Weave Together the Fabric of Place is Ravaged and flips the Blight Card, using undo no longer causes it to Ravage again.
  • Habsburg Level 4 Towns no longer retain their Durability in lands with Blight when Sweden's Heavy Mining takes effect.
  • Fixed an issue where undoing with Heart of the Wildfire could cause continuous Blight and Minor Power prompts.
  • Repeating Drawing Towards a Consuming Void no longer ignores To Dream a Thousand Deaths.
  • Fixed an issue where ravages with Habsburg 6 would not work properly with Isolate in some situations.
  • To Dream a Thousand Deaths no longer ignores adjacency when resolving Forest of Living Obsidian.
  • Fixed an issue in Second Wave where Slow and Silent Death could incorrectly apply in all lands if Shroud of Silent Mist was present in the previous game.
  • If Heart of the Wildfire moves Presence to 2 different lands in The Struggles of Growth event, it will only trigger Blazing Presence in one of the lands.
  • In Elemental Invocation, the corner element between G3 and G4 is now shown in the correct location.
  • Fixed a problem where Let's See What Happens activating Swarming Wasps would ignore Isolation.
  • Spirit Foresight now shows the correct Ravage damage amount for a Strifed City when Curse the Tongues of the Foreigners is in effect.
  • Fixed an issue when Stone's Unyielding Defiance uncovers a "+1 Card Play" Presence space, the Minor Power would not draw correctly, and the placement could incorrectly be undone.

What's New in Version 2.9.2

This update has several improvements and bug fixes, including:
  • Downpour Drenches the World no longer incorrectly discards a set-aside Power Card in Second Wave.
  • A Spread of Rampant Green's first Growth option now properly recognizes Downpour Drenches the World's Sacred Site as Wetlands.
  • The game will no longer get stuck in A Diversity of Spirits if the Blight card is flipped during the Spirit Phase.
  • Scotland's loss condition now counts lands under the effect of Weave Together the Fabric of Place correctly.
  • While Scotland 5 and higher is in play, powers now can target the Ocean to remove Blight from it.
  • Fixed an issue in which Gift of Abundance could get stuck in multiplayer when choosing which Spirit should add Destroyed Presence.
  • Spirit special rule buttons now appear properly in A Diversity of Spirits multi handed solo mode.
  • In the How to Play screen, pressing Play Tutorial now asks for confirmation before abandoning an active game.
  • Fixed an issue where flipping an Adversary Card during New Game setup, then flipping back prevented the Adversary level from being adjusted.
  • Melt Earth Into Quicksand now interacts correctly with The Habsburg Monarchy 4 and the extra health on towns.
  • Fixed a Words of Warning visual issue, where the card remained in the center of the screen after making the selection to deal damage simultaneously or before Invaders.
  • Undoing the Beast Placement from Life's Balance Tilts now removes the placed Beast Token if undo is available.
  • With the Sacred Sites Under Threat (Guard Yourself) event, the second effect of Russia no longer alters the number of damaging lands when Invaders are pushed.
  • Fixed an issue in Second Wave where the game could become stuck while using Gift of Nature’s Connection as a set-aside Power.
  • Many Minds Move as One now can properly decide their sacred sites do not count as Beasts for Panicked By Wild Beasts.
  • When using Grinning Trickster Stirs Up Trouble, undoing Presence placement from the Growth Menu during the Dahan Push ability will now properly undo the push.

Soar Over the Island with Promo Pack 2: Feather

[p]Ancient powers waken to free their home from a unique adversary's influence. Promo Pack 2: Feather is now available and includes 2 Spirits, 1 Adversary, 2 Scenarios, 5 Aspects for Core Game Spirits, and 5 Fear Cards.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]On the tabletop, this content is now part of the Feather & Flame expansion. The other half of that expansion is available digitally in Promo Pack 1: Flame, sold separately.[/p][p][/p][p][/p][p][/p][h2]Promo Pack 2 Content[/h2][p]Spirits: Downpour Drenches the World bridges the high skies to the earth below with a cascading torrent of rain, and Finder of Paths Unseen traverses the island with ease.[/p][p]Adversary: The Kingdom of Scotland has begun to quickly settle the Pacific Rim, establishing colonies in other key trading locations throughout the region.[/p][p]Scenarios: A Diversity of Spirits and Varied Terrains provide new twists on gameplay in both multiplayer and single player.[/p][p]Aspects: New ways to play familiar Spirits, portraying some facet of that Spirit’s nature more strongly or in a different fashion. Promo Pack 2: Feather includes five Aspects for the four low-complexity Spirits from the base game: Lightning's Swift Strike (Immense), River Surges in Sunlight (Travel), Shadows Flicker Like Flame (Amorphous & Foreboding), and Vital Strength of the Earth (Might). Each Aspect features brand new artwork by Nolan Nasser![/p][p][/p][h2]Other Fixes and Improvements[/h2]
  • [p]Spirit Foresight now shows the correct Ravage outcome when Xenophobia is in effect.[/p]
  • [p]Invaders already "destroyed" and affected by Bringer of Dreams and Nightmare's To Dream a Thousand Deaths special rule are now able to be targeted by the damage of a repeated power.[/p]
  • [p]When moving Dahan at the end of a Second Wave game, the Dahan will now be moved  properly to adjacent lands.[/p]
  • [p]Hard Working Settlers (Act Cautiously) is no longer prevented from pushing Dahan due to Keeper of the Forbidden Wild's Forbidden Ground.[/p]
  • [p]Fixed a problem where Slip the Flow of Time would sometimes not be able to allow Thunderspeaker to use its Innate Powers in the Fast Phase.[/p]
  • [p]The game no longer gets stuck if you Try Again after losing in a solo game where you used Dream of the Untouched Land.[/p]
  • [p]You will now be correctly prompted for Isolate adjacency decisions when Habsburg Level 6 is ravaging.[/p]
  • [p]France's loss condition no longer incorrectly counts towns twice in lands affected by Weave Together the Fabric of Place.[/p]
  • [p]When resolving the Blighted Island effect of Blight Spreads, a board without Blight can now be selected first.[/p]
  • [p]Blood Draws Predators now correctly triggers in both lands under the effect of Weave Together the Fabric of Place.[/p]
  • [p]Fixed a problem where the game could get stuck in Rituals of Terror when using Undo while resolving Dahan Attack.[/p]
[h2]Version 2.9.1 Hotfix[/h2][p]This update fixes some issues with progress for the new achievements not appearing, and one achievement being awarded incorrectly.[/p]

What's New in Version 2.8.2

[p]This update has several improvements and bug fixes, including:
[/p]
  • [p] Adversaries with dynamic additional loss conditions and/or Escalation effects now show context-sensitive information for those on their full size panel in-game.
    [/p]
  • [p] Powerstorm's threshold now works correctly when reached via Shifting Memory of Ages' Prepared Elemental Markers.
    [/p]
  • [p] Fixed an issue in which Wood Seeks Growth, Humans Seek Freedom could cause a desync in multiplayer if used on a land without your Presence and with another Spirit's Presence.
    [/p]
  • [p] The game no longer gets stuck in multiplayer if Forsake Society to Chase After Dreams gathers Explorers into a land under the effect of Observe the Ever-Changing World.
    [/p]
  • [p] Choosing if lands are considered adjacent to an Isolated land will no longer get stuck in multiplayer.
    [/p]
  • [p] Scatter to the Winds is now able to push Invaders to an Isolated land.
    [/p]
  • [p] Fixed an issue where the island could render incorrectly (too large, upside down, etc) on the end game screen.
    [/p]
  • [p] When combined with Brandenburg-Prussia, Sweden's Royal Backing will no longer incorrectly place towns based on the upcoming Invader card instead of the discarded one.
    [/p]
  • [p] Fixed an issue where if Cast Down into the Briny Deep destroys a board, or Dream of the Untouched Land adds a board, in some situations, Second Wave would incorrectly determine the island is disconnected.
    [/p]
  • [p] When Slip the Flow of Time reclaims a card from play, the small innate power summary panel now shows the correct number of elements.
    [/p]
  • [p] Fixed a visual issue on the 2D map in Dahan Insurrection related to moving Dahan into a land with multiple Invaders and Strife.
    [/p]
  • [p] Dry Wood Explodes in Smoldering Splinters now prompts you to choose whether to use the 1 Energy to make it fast or other effects allowing it to be played fast.
    [/p]
  • [p] Draw Strength From It While You Can (Numinous Crisis event) no longer incorrectly removes blight based on the number of boards and not players.
    [/p]
  • [p] Forsake Society to Chase After Dreams is now able to replace Thieves with Explorers in the Despicable Theft scenario.
    [/p]
  • [p] Fixed an issue where minimizing the discard pile during a Reclaim One effect, then re-opening the discard pile to complete the reclaim could cause the reclaimed power to be immediately discarded again.[/p]
[h2]2.8.3 Hotfix[/h2][p]This update fixes a problem where Starlight Seeks Its Form's Reclaim Half Growth Option did not reclaim any powers.[/p]

What's New in Version 2.8.1

This update has several improvements and bug fixes, including:
  • Added new ways to sort Spirits on the New Game screen. Sort by most played to find your favorites quickly; by least played to try a less familiar Spirit; or customize the ordering exactly to your liking by drag and drop.
  • Six and seven board layouts now fit on all screens during New Game setup.
  • Using Boon of Reimagining on Fractured Days Splits the Sky no longer leads to UI glitches.
  • Fixed an issue where Starlight Seeks Its Form could undo moving presence after dealing damage with its growth option in a land, and the damage is not properly undone.
  • Fixed an issue when playing with Starlight Seeks its Form, the Presence Panel of Serpent Slumbering Beneath the Island could have a distinct visual glitch.
  • The game no longer gets stuck if Gather the Scattered Light of Stars is used and there are no Unique powers that can be forgotten when Time Passes.
  • Visions of a Shifting Future can no longer move the Stage III Invader Card specially placed by Brandenburg-Prussia to the bottom of the Invader Deck.
  • Grant Hatred a Ravenous Form now gains the damage bonus from Devouring Teeth Lurk Underfoot's Territorial Aggression special rule properly.
  • If Spreading Wilds is used on a land with no Explorers under the effect of Observe the Ever-Changing World, and only adds a Wilds token, it now triggers Preparing an Element Marker as it should.
  • Fixed an issue where Pillar of Living Flame could behave incorrectly when used multiple times in the same game.
  • When Dream of the Untouched Land adds a new board, Powers can now immediately target a land on the new board using a source land from an existing board.
  • Dream of the Untouched Land no longer gets stuck adding a new board to an Archipelago island if you have a Power Card from Aid From Lesser Spirits.
  • Fixed an issue when rearranging 5 or 6 boards, a layout issue could occur where boards are incorrectly overlapping.
  • Navigating through Spirits very quickly in the card library will no longer result in the background image failing to load.
  • Swallowed by the Wilderness will now deal enough damage in all situations.
  • Fixed an issue where Talons of Lightning could get stuck in multiplayer when used as a set-aside power in Second Wave.
  • Dahan Insurrection no longer fails to end the game properly if you trigger both Coordinated Insurrection and the additional loss condition in the same Action.
  • Swallowed by the Wilderness no longer adds extra damage when using a Spirit's presence affected by Settle into Hunting Grounds.
  • Fixed issue in which Sweden Level 5 could still add a Town even if the Ravaged land is Isolated.
  • Fixed an achievement issue where reaching elemental thresholds that Repeat a Power were not counted for achievements if they were reached using Element Markers (by Shifting Memory of Ages).
  • Dragging to rearrange a Spirit summary panel when it (or the one dropped on) has a Reclaim 1 no longer causes the game to get stuck.
  • Ward the Shores now properly considers lands under the effect of Absolute Stasis for its victory condition check.
  • If Cast Down Into the Briny Deep disconnects the island, playing a Second Wave game now requires you to revert the island to avoid an unplayable situation.
  • Fixed an incorrect interaction between Starlight Seeks Its Form growth undo and Bargains of Power and Protection.
  • Fixed a situation where stacked invader cards were resolved in the incorrect order.
  • While Ocean in Play is in effect, and Weave Together the Fabric of Place expires, separating a combined ocean and land, Presence can now move properly to either land.
  • Fixed a problem where Seek Safety (Level 2) would not allow you to gather a Town into a land with City in some cases.
  • The Struggles of Growth (Leave Behind option) no longer allows you to move the same Presence twice.
  • Improved how Invaders Surge Inland works with Isolate so you do not have to enable the adjacency prompt.