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Weekly Progress Report #23 for Future Fragments



[h2]VISUALS[/h2]

    [h3]
  • Work on the Gold Databanks and NPC H-scene continues.[/h3]


[h2]GAMEPLAY[/h2]

    [h3]
  • Frouge added LOTS of new stuff. Here’s just a few things;
  • Particle effects for charge shots, as seen on the right.
  • Powerups now have color auras to indicate their “class”.
  • Words indicating choices in cutscenes are now highlighted.
  • If the player doesn’t destroy any enemies on a path, the Pacifism ”Ideal” goes up by 3. Expect other “gameplay-based Ideal” changes as well, not just limited to cutscenes.[/h3]


[h2]STORY[/h2]

    [h3]
  • Cutscene scripts are, unsurprisingly, still being worked on.[/h3]


[h2]AUDIO[/h2]

    [h3]
  • Progress continues here, but fun trivia: the final Databank voicework alone, compressed to .ogg, is just over 500 MB.[/h3]