Weekly Progress Report #23 for Future Fragments

[h2]VISUALS[/h2]
- Work on the Gold Databanks and NPC H-scene continues.[/h3]
[h3]
[h2]GAMEPLAY[/h2]
- Frouge added LOTS of new stuff. Here’s just a few things;
- Particle effects for charge shots, as seen on the right.
- Powerups now have color auras to indicate their “class”.
- Words indicating choices in cutscenes are now highlighted.
- If the player doesn’t destroy any enemies on a path, the Pacifism ”Ideal” goes up by 3. Expect other “gameplay-based Ideal” changes as well, not just limited to cutscenes.[/h3]
[h3]
[h2]STORY[/h2]
- Cutscene scripts are, unsurprisingly, still being worked on.[/h3]
[h3]
[h2]AUDIO[/h2]
- Progress continues here, but fun trivia: the final Databank voicework alone, compressed to .ogg, is just over 500 MB.[/h3]
[h3]