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Weekly Progress Report #63 for Future Fragments



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[h2]GAMEPLAY[/h2]

    [h3]
  • Frouge has added visual expressions to a number of characters (better cutscene dynamics, etc.)
  • He’s also just continued fixing bugs and adding in sound effects, things like that around the board.
  • Also edited cutscene settings a bit in regards to displaying Ideal amounts gained/lost.
  • Finally, he’s finished a system that’ll allow for “global” cutscenes. (Mainly using this for true/secret endings.)[/h3]


[h2]STORY[/h2]

    [h3]
  • Just still plugging in cutscenes left and right, as well as editing/ripping voicework and writing.
  • Changed a few maps to allow for better cutscene placement.[/h3]


[h2]AUDIO[/h2]

    [h3]
  • Lewd K. is off this week, so he’ll be back to mastering audio next week.[/h3]


Like I said before, I wish I had more to report but it’s literally almost entirely “inputting assets / bugfixes”
at this point, and it’ll likely be MOSTLY that way until the game launches, to be clear. But as we get any
remaining new systems in like the “global cutscenes” thing, we’ll be sure to post those in the updates.