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Future Fragments News

Weekly Progress Report #20 for Future Fragments



[h2]VISUALS[/h2]

    [h3]
  • Gold Databank CGs are being worked on right now.[/h3]


[h2]GAMEPLAY[/h2]

    [h3]
  • The Powerup RNG and Memorial systems are both in now.
  • Work continues on the True Final Boss.
  • WREN and the Celodst Emperor are having their boss fights fine tuned.[/h3]


[h2]STORY[/h2]

    [h3]
  • Cutscene scripts are, unsurprisingly, still being worked on.
  • This isn't particularly story-based, but a lot of "grunt work" was done regarding backer rewards, the credits, etc.[/h3]


[h2]AUDIO[/h2]

    [h3]
  • Over 75 new sound effects were completed; more are coming.
  • Casting for the remaining cutscenes is almost done.[/h3]

Weekly Progress Report #18 for Future Fragments



[h2]VISUALS[/h2]

    [h3]
  • Lots of new icons were made for the mini and mega-maps.
  • All art for the True Final Boss Fight is now complete.[/h3]


[h2]GAMEPLAY[/h2]

    [h3]
  • Now that we’ve confirmed they’re capable, we can announce that since September, we’ve hired an extra programmer to do the True Final Boss fight exclusively while Frouge focuses on everything else left.
  • The new programmer is on track to finish the TFB by December.
  • Frouge is implementing boss fight fixes, the Powerup RNG system, the Memorial system, and other random things.[/h3]


[h2]STORY[/h2]

    [h3]
  • Cutscene scripts are, unsurprisingly, still being worked on.[/h3]


[h2]AUDIO[/h2]

    [h3]
  • A large number of sound effects are being made by Lewd K.
  • Casting for the remaining cutscenes is almost done.[/h3]

Weekly Progress Report #17 for Future Fragments



[h2]VISUALS[/h2]

    [h3]
  • Added a lot of visual fixes to props and background tiles.
  • Also fixed up a good deal of map visuals and map layouts.[/h3]


[h2]GAMEPLAY[/h2]

    [h3]
  • After we sent out the new build to our QA testers, well, they came back with a LOT of map bugs, programming bugs, etc.
  • So we've pulled near all-nighters the last few days and I'm happy to say we've ironed out all the bugs, and have sent off a new build to the testers.[/h3]


[h2]STORY[/h2]

    [h3]
  • Cutscene scripts are, unsurprisingly, still being worked on.[/h3]


[h2]AUDIO[/h2]

    [h3]
  • Work continues on the 42 ending songs; 20 are left.
  • Casting for the remaining cutscenes is continuing.[/h3]

Weekly Progress Report #16 for Future Fragments



[h2]VISUALS[/h2]

    [h3]
  • A few updates to some visuals here and there.[/h3]


[h2]GAMEPLAY[/h2]

    [h3]
  • Finally, the game is now playable from start to end! (minus cutscenes, stealth/lab area, and the true final boss)
  • Additionally, the final version of the intended Ice Charge Shot has been implemented; you can see stills of it to the right.
  • The new Ice Charge Shot travels in an arc; the longer it’s in the air, the more damage and the bigger the explosion radius.[/h3]


[h2]STORY[/h2]

    [h3]
  • Cutscene scripts are, unsurprisingly, still being worked on.[/h3]


[h2]AUDIO[/h2]

    [h3]
  • Work continues on the 42 ending songs; 22 are left.
  • Casting for the remaining cutscenes is continuing.[/h3]

Weekly Progress Report #15 for Future Fragments



[h2]VISUALS[/h2]

    [h3]
  • All 21 Ending CGs are completed! Blurred them per spoilers.
  • The Gold Databank CGs are being workd on now.[/h3]


[h2]GAMEPLAY[/h2]

    [h3]
  • The programming for the Stealth Section is complete.
  • The "Laboratory" section is also complete.
  • In a few days, the game (sans cutscenes, true final boss, etc.) should be completely playable from beginning to end![/h3]


[h2]STORY[/h2]

    [h3]
  • Cutscene scripts are, unsurprisingly, still being worked on.[/h3]


[h2]AUDIO[/h2]

    [h3]
  • Work continues on the 42 ending songs; 24 are left.
  • Casting for the remaining cutscenes is continuing.[/h3]