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Breacher Up! Shotguns are here.

The Shotgun mafia ːshotgunbreachː boys can rest their keyboards - our intrepid Rangers dug deeply into their Armory and found some leftover shotguns - the semi-auto M1014s, but also some Breaching shorties to be carried in addition to your primary weapon.



Since these are not standard Rangers weaponry, there's no associated class use restriction. Yes, you can have your support guy join the assault with his new M1014. Or maybe not, have you tried his new "Suppress Area" Ability?



All Support Guys can be ordered to provide suppressive fire and fix enemies in their cover. And all gunfire and explosions contribute to suppression, so a gunfight will dynamically change when the volume of fire pins down enemies and operators alike. Those that are still alive, that is...

This implementation is a bit experimental, so waiting to hear what you think of it.

But wait, there's more!



All classes can equip the decidedly not cool Thermal Torches and quickly cut through padlocks, metal fences, chainlink and possibly stuff that's really a fire hazard. These should open up new venues of approach even in old maps, feel free to explore, improvise and report.

Also included lots of fixes, improvements and 2 NEW MAPS - so ... Get Breaching!

Your Devs @ KHG
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Full Changelist v0.17

- two new maps
- new Support class option: Suppressive Fire
- new weapon: M1014 shotgun
- new weapon: XM338 (Support class)
- new equipment: Breacher Shotgun
- new equipment: Thermal Torch - for extra crispy breaching
- new backpack equipment: 3x Frag Grenades
- new backpack equipment: 3x Smoke Grenades

- can now pre-plan grenade trajectories through doors
- improved effectiveness of stinger grenades over civilians
- added 'delete' button for your creations and workshop maps
- new option: lock mouse to screen in fullscreen borderless mode
- new option: mute when alt-tabbed
- replays cinematic mode now removes all UI
- optimized game for better performance on large maps
- multiple improvements/fixes to existent missions (replays will be voided for those maps)
- fixed not being able to pre-plan through glass walls
- fixed the actions menu being cut-off at screen edges
- fixed order of operators on a door not being saved correctly at restart in some cases
- fixed a bug where the Jump action would be done before actions such as placing explosives (on the same target)
- fixed not switching to previously equipped weapon after using the dynamic hammer
- fixed incorrectly displaying number of missions finished in a chapter
- fixed multiple crashes
- fixed being able to rclick+drag on wall explosives, rendering them unusable
- fixed Continue sometimes not correctly loading the next mission
- fixed glass doors not getting destroyed by grenades going through them
- fixed explosives incorrectly showing as 0 quantity in certain path setups
- fixed not being able to share custom map replays with other PCs
- fixed sniper seeing through enemy disguises
- fixed seeing FOV & no tooltip for concealed enemies
- fixed FOV not working correctly with extremely long walls
- multiple other gameplay fixes and improvements
- workshop: added 'thumbs up' button for workshop maps
- workshop: added search bar in the workshop maps screen
- workshop: fixed some maps not being displayed as 'finished' in the UI
- workshop: fixed not being able to upload maps that had certain characters in their names
- editor: fixed not rotating the map correctly with the 180/90 deg options
- editor: grid options are remembered betwen editor restarts
- editor: fixed crash when using the UI Delete button
- editor: increased max lights number
- editor: fixed light box limits auto-updating when opening the editor
- editor: showing current/max number of entities and lights (and warning when going over)
- editor: fixed copy/paste not snapping to the previous grid alignment
- editor: added support for textured polygons (see river_bed_shape and water_shape)
- editor: added more text to the help section, including VOID's map-making tutorials