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  3. Intermediary patch for intermediary update v0.35

Intermediary patch for intermediary update v0.35

- mapgen: slightly reduced enemy count in 6-man city block buildings
- mapgen: fixed some maps not working in Abduction mode
- mapgen: adjusted the number of enemies outside buildings
- mapgen: fixed HVTs not spawning in 1-tile buildings (made rare cases where no hvt was on the map)
- mapgen: fixed map spawning without any troopers deployed
- mapgen: fixed hidden windows on some armory tiles
- added keybind for toggling Trooper Profiles list (set to T by default)
- sync speed is ignored when a Sprint command is active
- fixed scroll bar not showing up for lists in certain situations
- the 'invite friend' coop button shows up even when Steam Overlay is disabled, with a tooltip explaining the issue
- fixed shrapnel counting as explosives used
- fixed several typos
- fixed incorrect 'win' conditions when hostages died at the same time with all other enemies
- fixed replays not working on some maps
- fixed rclick menu not showing the crowbar option when dynamic hammer was equipped and door couldn't be open with the hammer but *could* be opened with the crowbar, the end
- fixed blood splats being 2x larger than they should have
- fixed deploy screen sometimes showing troops as dead/injured
- fixed non-POI-generating interactibles not working
- fixed humans becoming randmly incapacitated
- modding: fixed some issues with the 3dsmax reference file
- modding: fixed equipment that was overwritten by a mod showing up last in the list
- modding: can now do custom sorting for equipment items (unused in our files, see help_equipment.txt for details)
- modding: removed some error boxes that weren't mandatory
- modding: updated reference 3dsmax characters file
- editor: map size tags can be edited by the user (but only those)


LATER EDIT:
- fixed several issues with pathfinding (eg hostages no longer going through opened doors)
- mapgen: fixed "Impossible layout" error causing an infinite loop
- fixed a crash