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Door Kickers 2 News

Update! New maps, colored paths, customization etc etc

BOOM - colored paths are in!
(how could we forget about those?! But you definitely made sure we remember, hence some hundreds emails on the topic)
Regarding paths, we also added many quality-of-planning options, like being able to switch the current selection using TAB, improving visibility on the currently selected path and a big revamp on the visual side, making complex plans look a lot less cluttered.
We're still not done with it, so expect more improvements on this front.




The customization screen got many improvements as well:
- portrait & name customization
- copy/paste loadouts
- class icons were added to make sure you don't mix your troops up anymore




Two new maps...


...and a lot more, here's the full changelist:

v0.4 (Friday 13th 2020)
- two new maps
- added colored paths option (and many other visual improvements regarding paths, making planning cristal clear now)
- TAB cycles the current trooper selection (sniper target cycle moved to X)
- customize: can now copy/paste loadouts
- customize: can edit trooper names
- customize: can change portraits
- added "reset all paths" button while in planning mode
- added class icons (visible in deploy/customize/tooltips)
- added 'planning mode' phase at the start of the game, which will also keep the game paused in coop until the first Play command
- added tips & tricks section to the in-game menu
- can now choose the next map while hosting a custom coop game
- if a breaching charge is equipped, show potential placement location while drawing the path
- can throw grenades around corners from a bit farther away
- a ton of weapon tuning
- multiple mission endscreen improvements (added 'Hostage casualties' as well as pointing out what improved since the previous run on that map)
- someone made a map with hundreds of civilians which wouldn't work, so we increased the max number of humans a bit
- added and improved characters' tooltips
- can order hostages to stop after you told them to escape
- hostages run after you if you are running
- fixed grenade preview not being consistent with the actual trajectory
- fixed suicide bombers running into cars and generally being dumber than they should
- fixed coop game switching to full pause when both players restart at the same time
- fixed sniper spamming voiceline
- fixed humans sometimes remaining stuck after vaulting
- fixed doors playing open/close sounds when seen after opening and closing
- fixed a couple of crashes
- a ton of fixes and improvements on maps
- a ton of other AI fixes

Welcome to Door Kickers 2 - Early Access!

Hey there, thank you for being early adopters of the DK2 Early Access!

With all the new stuff we've added (new theme, toys and tech) we'll be able to take this game much farther in breadth and depth than DK1 ever could.

We've been keeping very busy since launch, fixing urgent issues and going through all feedback to see what are the most requested features and what you think we should add next. Sometimes we answer in person but even if we don't, rest assured we do read all of them (and there have been thousands of messages all across our social channels, thank you for your feedback!).

First thing next: a large-ish patch will be coming very soon (later this week I believe), adding new maps, improving a ton of things related to the current content of the game and, of course, bug fixing. This is all based on your feedback from the previous days.

From next week we'll be working larger updates, new content as well as features requiring special development focus. We'll try to release them at a steady pace, without taking too long between them. We don't have a public roadmap yet, because we like to keep things dynamic and also include the community's feedback in those decisions, but we'll try to be very transparent and communicative once we settle on what we're gonna do on the next updates.

Rest assured, your opinion and feedback matters. You are the best fans in the world and will get the best tactics game from us :)

Have fun playing the game and keep that feedback coming in!


-The KillHouse Games Team


PS: and of course all praise MIND__LINK

Door Kickers 2 @ PAX East 2020 / Indie Megabooth!

Door Kickers 2 got selected to showcase at the highly curated (and very awesome) Indie Megabooth @ PAX East 2020 - end of February, at the Boston Convention and Exhibition Center.

We enjoyed our time at IMB@PAX in 2018 a lot and particularly liked that thought people were just as enthusiastic about games as we are. We'll have a couple of comps running a build, lots of doors (and walls) to take down, and some of us will be there in person. And we love talking about our game!



Come over, say hi, stay for the kicks. Don't be strangers, we're friendly :)

Your Devs @ KHG