Patch Notes - 16th August
Hey all,
Go a little further with some new fixes.
[h3]Fixes:[/h3]
[h3]Improvements[/h3]
Good game everyone!
Go a little further with some new fixes.
[h3]Fixes:[/h3]
- Fixed an issue where the hammer from Chapter 3 would slide off-screen (forever) if used on the feather around the time the guard unhook it.
- Fixed an issue on the boss in Chapter 3, which in rare cases did not launch its wave of spikes.
- Fixed an issue where we made the hero jump once the door is open without making an error in the snake room in Chapter 3.
- Fixed an issue where the bomb was no longer interactive if we closed the Bomb Sweeper window while the bomb was moving in Chapter 6
- Fixed an issue in Chapter 6 where it was possible to wake up the creator without the light boost and without the temperature alert which could lead to a softlock.
- Fixed an issue where under certain circumstances you could get stuck on the calling screen in Chapter 6.
[h3]Improvements[/h3]
- Chapter 4: Adding clickable objects in order to have money faster in specific rooms and reducing the switches cost in the dungeon.
- Chapter 6: Glitch can be grabbed more easily.
Good game everyone!