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There Is No Game: Wrong Dimension News

Patch Notes - 16th August

Hey all,

Go a little further with some new fixes.

[h3]Fixes:[/h3]
  • Fixed an issue where the hammer from Chapter 3 would slide off-screen (forever) if used on the feather around the time the guard unhook it.
  • Fixed an issue on the boss in Chapter 3, which in rare cases did not launch its wave of spikes.
  • Fixed an issue where we made the hero jump once the door is open without making an error in the snake room in Chapter 3.
  • Fixed an issue where the bomb was no longer interactive if we closed the Bomb Sweeper window while the bomb was moving in Chapter 6
  • Fixed an issue in Chapter 6 where it was possible to wake up the creator without the light boost and without the temperature alert which could lead to a softlock.
  • Fixed an issue where under certain circumstances you could get stuck on the calling screen in Chapter 6.



[h3]Improvements[/h3]

    - Chapter 4: Adding clickable objects in order to have money faster in specific rooms and reducing the switches cost in the dungeon.
    - Chapter 6: Glitch can be grabbed more easily.


Good game everyone!

Trading cards are now available!

Hello everyone!

Today we're excited to share that There is no game : Wrong Dimension on Steam now has no Trading Cards, including no badge sets to craft, no profile backgrounds to earn, and no emoticons to share.

Patch Notes - 14th August

Hey all,

Go a little further with some new fixes.

[h3]Fixes:[/h3]
  • Fixed an issue which made the global save file unusable as well as its back-up if ever a crash (or power failure, or other ...) occurred during its update.
  • Fixed an issue that allowed to buy switches in Chapter 4 while the hero was moving in the Sun phase.
  • Updated the font with a missing character for the German language.


[h3]Known issue:[/h3]
  • In chapter 3, for several players, the hammer can cross the screen and disappear, leading to a softlock.


Good game everyone!

Patch Notes - 12th August

Hey all,

Another small patch thanks to your bug feedback.

[h3]Fixes :[/h3]
  • Fixed an issue where the player could get stuck in chapter 6 if he enters the wrong code in Home and tries to exit the menu very quickly.
  • Fixed a bug where a comment from Game on the doormat could interrupt the sequence of knocking on the door in Chapter 1, which can cause a softlock.
  • Fixed a bug where the rain postFX effect and some animations could fail to trigger at the time of the first thunderclap on Chapter 6.
  • Adjusted the Bomb gameplay in Chapter 3, so some enlightened players can't partially bypass it.
  • Minor localization fixes especially in Chinese.


Good game everyone!

Patch Notes - 10th August

Hey all,

Thank you as always for your feedback
We continue to fix bugs.

[h3]Fixes :[/h3]
  • Attempted to fix the bug where the videos could not be displayed in chapter 5 preventing the player from continuing.
  • Fixed the bug where the wooden panel could permanently stick to the tetris in chapter 5 if you immediately exit the minigame while it was still glued.
  • Minor localization fixes.


[h3]Known issues[/h3]
  • In rare people, the safe in the chapter 1 does not come off once the handle is turned, although the two cogs are present in the mechanism.


Good game everyone!