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There Is No Game: Wrong Dimension News

Winter Sales 2025

[p]HELLO FUTURE USER! ✨[/p][p][/p][p]I've got some good news : Actually, There Is No Game is 40% off on Steam.[/p][p][/p][p]The financial crisis, the indiepocalypse, blah blah blah... all of this.[/p][p][/p][p]I hope you're excited to find out what happens to Sherlock Holmes and Dr. Watson before Crushed In Time! ❤️[/p]

Mini-Teaser #2

[p]Here we go, second mini-teaser for Crushed In Time![/p][p]Looks like a light is about to break out. 💡[/p][p][/p][p][/p][previewyoutube][/previewyoutube][p][/p][p][/p][p]Don't forget to add Crushed In Time to your wishlist![/p][p][/p]

Meet The Team #2 – Sophie

[p][/p][p]With Meet The Team, Draw Me A Pixel introduces you to the people behind its games. We promise, no one bites. At least not yet![/p][p] [/p][p][/p][h3]What is your job and can you describe your role within the team?[/h3][p]I manage the finances, everything that can be linked to the administration of the company, human resources, distribution and partnerships. I also handle a part of the production of the games we work on. And of course, when it is necessary, I run playtests sessions for the game.[/p][p] [/p][p] [/p][h3]What was your background, before joining Draw Me A Pixel?[/h3][p]My background is quite straightforward. After I graduated in Cognitive Psychology with a User Experience Designer degree, I started to work as a consultant for Ludotic (all my best to Theresa♥). Later I was recruited in a third party studio for Ubisoft. Then in 2009, I encountered Pascal and Guillaume. That was the starting point of a long road working together. When the company we worked for closed, we created our first studio: Okugi Studio.[/p][p]But due to a discord with 2 of our co-workers, we decided to close the studio and go our way. In 2015, Pascal gave birth to There Is No Game, a short Jam Game that will encounter a critical success. From that, we started to think about the next steps. Pascal and Guillaume worked together on There Is No Game: Wrong Dimension and when we needed a structure to hire and raise a little bit of money I created Draw Me A Pixel. I took charge of everything administrative (Pascal was allergic to papers, numbers and talking to people).[/p][p] [/p][p] [/p][h3]What are the best and worst aspects of your job?[/h3][p]The thing I like the most is working with this incredible team and manage my time the way I want. That means I like to work early in the morning and I try to disconnect at around 6pm. I adore the versatility of this job. I can do so many varied tasks that it is impossible for me to get bored. Each morning, I wake up motivated to achieve all the goals I fixed the days before.[/p][p]What I like to do the least is Community Management. That is where Fred, our Communication Manager, takes action![/p][p] [/p][p] [/p][h3]Which chapter from There Is No Game: Wrong Dimension is your favorite?[/h3][p]Damn! This question is cruel. I can’t choose between the end of chapter 1 with the fake OS and the credit chapter which is so original and funny in every way. And of course the last one in which I can electrocute Pascal.[/p][p][/p][p]Chapter 1 of There Is No Game: Wrong Dimension.[/p][p] [/p][p] [/p][h3]What are your favorite video games besides There Is No Game: Wrong Dimension?[/h3][p]And I thought the previous question was hard! Well my first “heart” game wasDune. I think that my favorite video games are strategy games.Oxygen not includedis keeping my weekends full. TheAnnoseries. And also some survival horror games like the 1stResident Evil,Silent Hilland the wonderfulDead Space.[/p][p] [/p][p] [/p][h3]How does it feel to finally be able to talk about Crushed In Time after all this time?[/h3][p]Moments like this are always rare and intense. It's the first encounter with an audience larger than our small team. [/p][p]You work on a project for several years and suddenly, it's time to see it come to life.[/p][p]So it's a bit of a nerve-wracking time. You hope it will be well received, not just for yourself but also for everyone who has worked with us in any way. It's a galvanizing moment because suddenly you get to see it through other people's eyes, from a different angle.[/p][p]So it's a relief to be able to talk about it when things go well, because it's already the first step towards a new stage. An important step forward. (Depression usually sets in at launch when you realize that despite all your efforts, the game isn't getting any attention and only sells 200 copies in a month.)[/p][p][/p][p]Crushed In Time: add our nerve-wracking game to your wishlist![/p]

Crushed In Time : Mini-Teaser #1

[p]Here you go folks, the first mini-teaser for Crushed In Time.[/p][p]Look's like everything is working as unintended. 🙃[/p][p][/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]Don't forget to add Crushed In Time to your wishlist![/p][p][/p][p][/p]

Meet The Team #1 – Pascal

[p] [/p][p]With Meet The Team, Draw Me A Pixel introduces you to the people behind its games. We promise, no one bites. At least not yet![/p][p] [/p][p]  [/p][h3]What is your job and can you describe your role within the team?[/h3][p]I'm the author and director of the studio's projects. I'm in charge of defining the game's concept, writing the story and dialogues, as well as a large part of the game design. The rest of the time, I'm guiding the team in the direction I think is best for the project, like a film director.[/p][p] [/p][p] [/p][h3]What was your background, before founding Draw Me A Pixel?[/h3][p]As I didn't excel in my studies, I began my career in the video game industry as a (self-taught) composer of music for Infograme’sTime Gate: Knight's Chasein 1995. I then moved on to other studios in Lyon, where I learned game design over a period of ten years, with very tight budgets that required me to be creative and clever. I also worked on several game cinematics for Disney, Eden Games andSpace Hulklicenses.[/p][p]Then I wandered for a few years on my own, working on personal projects that led, thanks to a lot of luck, to the birth of Draw Me A Pixel.[/p][p] [/p][p] [/p][h3]What are the best and worst aspects of your job?[/h3][p]The best part of this job is realizing that an idea works! The worst is realizing that it doesn't work after all...[/p][p]On the positive side, there's also the fact that I have total creative freedom. And that's extremely liberating and exciting. I want to do something crazy? Then let's do it. Something in the game doesn't work? Then let's change it completely without having to go through tons of hierarchical validation.[/p][p]However, as we're a very small team, making the game takes time and it's sometimes difficult, even frustrating, to wait to see the result. I'm more the impatient type![/p][p] [/p][p] [/p][h3]Which chapter from There Is No Game: Wrong Dimension is your favorite?[/h3][p]Come on, I like all the chapters. You can't choose among your children![/p][p]…[/p][p]Especially the third one.[/p][p]Chapter 3 of There Is No Game: Wrong Dimension.[/p][p] [/p][p][/p][h3]What are your favorite video games besides There Is No Game: Wrong Dimension?[/h3][p]Having been immersed in the ocean of videogames since my early childhood, this is a very difficult question! I love so many...[/p][p]I could mention Another World for making me want to do this job, Day of the Tentacle, best point-and-click on earth ; World Of Warcraft for making me experience all the emotions a human can feel in a game ; God of War (2018) for its mastery of storytelling and staging, or Dark Souls for its agonizing exploration and my many deaths.[/p][p]On the other hand, if someone asks me what my favorite arcade game is, I'll answer Captain Commando without hesitation![/p][p][/p][p][/p][h3]How does it feel to finally be able to talk about Crushed In Time after all this time?[/h3][p]It's always a bit nerve-wracking, because you never know how the game will be received. Will players be excited about the direction we've chosen, or will they be so disappointed that they ban us from their social media forever? Despite everything, there's also a real sense of satisfaction in finally being able to unveil the beast, even if it's just a small glimpse. And since the feedback has been very positive so far, it brings even more stress and pressure! I'm leaving the project.[/p][p] Crushed In Time: don't forget to add it to your wishlist to bring Pascal back![/p]