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There Is No Game: Wrong Dimension News

Patch Notes - 12th August

Hey all,

Another small patch thanks to your bug feedback.

[h3]Fixes :[/h3]
  • Fixed an issue where the player could get stuck in chapter 6 if he enters the wrong code in Home and tries to exit the menu very quickly.
  • Fixed a bug where a comment from Game on the doormat could interrupt the sequence of knocking on the door in Chapter 1, which can cause a softlock.
  • Fixed a bug where the rain postFX effect and some animations could fail to trigger at the time of the first thunderclap on Chapter 6.
  • Adjusted the Bomb gameplay in Chapter 3, so some enlightened players can't partially bypass it.
  • Minor localization fixes especially in Chinese.


Good game everyone!

Patch Notes - 10th August

Hey all,

Thank you as always for your feedback
We continue to fix bugs.

[h3]Fixes :[/h3]
  • Attempted to fix the bug where the videos could not be displayed in chapter 5 preventing the player from continuing.
  • Fixed the bug where the wooden panel could permanently stick to the tetris in chapter 5 if you immediately exit the minigame while it was still glued.
  • Minor localization fixes.


[h3]Known issues[/h3]
  • In rare people, the safe in the chapter 1 does not come off once the handle is turned, although the two cogs are present in the mechanism.


Good game everyone!

Patch Notes - 8th August

Hey all,

Thanks again for all your feedback.
We continue to fix bugs.

[h3]Fixes :[/h3]
  • Fixed the following issue in the chapter selection screen : if you click on a chapter while you have the Continue button and answer "No" to the confirmation prompt, then click on Continue, this will load the chapter you clicked. You will then lose your current chapter progress if this chapter is not the chapter corresponding to the save.
  • Fixed an issue in chapter 3 where after having got the sword, if you use the Home stone during the screen change, it is possible to move the lily pad before the hero falls into the water which can cause a softlock.
  • Fixed an issue in chapter 6 where it was possible to bring out the speaker icon from the screen if you hit the screen several times with the bubble while the pointer is moving towards the speaker.
  • Fixed an issue where the Hero would get stuck if the player opened the shop before the Hero started returning to the Pedestal, the very first time, in Chapter 4.
  • Fixed an issue where the snake disappearance FX was not displayed.


[h3]Known issues[/h3]
  • In rare people, videos may not be displayed leading to a softlock especially in Chapter 5.
  • In rare people, the safe in the chapter 1 does not come off once the handle is turned, although the two cogs are present in the mechanism.


Good game everyone!

Patch Notes - 7th August

Hey all,

Thanks for all your feedback.
This has allowed us to make a number of fixes, listed below.

[h3]Fixes :[/h3]
  • Fixed an issue where the player could get stuck if the bomb explodes during a specific point in the Rapappa animation in chapter 4.
  • Fixed an issue where the player could get stuck in chapter 4 if he uses the hammer on the energy gauge less than 3 sec after picking it from the chest.
  • Fixed an issue where the player could get stuck at the beginning of the Rogue Quizz in chapter 6 because the Narrator's lamentation did not stop.
  • Fixed an issue where the symbols no longer collide with the Transfert Box during the second phase of the TicTacToe in chapter 6.
  • Fixed an issue where non-interactive door-related sequences in chapter 1 could be interrupted by narrator dialogue, leading to a softlock.
  • Fixed an issue where you could unlock a hint while the hint interface was closing and after that the hint was no longer displayed.


[h3]Improvements :[/h3]
  • Slight increase in the time interval to make the paper guy fall in chapter 4.


[h3]Known Issues:[/h3]
  • WARNING : In the chapter selection screen. If you click on a chapter while you have the Continue button and answer "No" to the confirmation prompt, then click on Continue, this will load the chapter you clicked. You will then lose your current chapter progress if this chapter is not the chapter corresponding to the save.
  • In chapter 3, after having got the sword, if you use the Home stone during the screen change, it is possible to move the lily pad before the hero falls into the water which can cause a softlock.


Good game everyone!

Patch Notes - 7th August

Hey all,

Thanks for all your feedback.
This has allowed us to make a number of fixes, listed below.

[h3]Fixes :[/h3]
  • Fixed an issue where the player could get stuck if the bomb explodes during a specific point in the Rapappa animation in chapter 4.
  • Fixed an issue where the player could get stuck in chapter 4 if he uses the hammer on the energy gauge less than 3 sec after picking it from the chest.
  • Fixed an issue where the player could get stuck at the beginning of the Rogue Quizz in chapter 6 because the Narrator's lamentation did not stop.
  • Fixed an issue where the symbols no longer collide with the Transfert Box during the second phase of the TicTacToe in chapter 6.
  • Fixed an issue where non-interactive door-related sequences in chapter 1 could be interrupted by narrator dialogue, leading to a softlock.
  • Fixed an issue where you could unlock a hint while the hint interface was closing and after that the hint was no longer displayed.


[h3]Improvements :[/h3]
  • Slight increase in the time interval to make the paper guy fall in chapter 4.


[h3]Known Issues:[/h3]
  • WARNING : In the chapter selection screen. If you click on a chapter while you have the Continue button and answer "No" to the confirmation prompt, then click on Continue, this will load the chapter you clicked. You will then lose your current chapter progress if this chapter is not the chapter corresponding to the save.
  • In chapter 3, after having got the sword, if you use the Home stone during the screen change, it is possible to move the lily pad before the hero falls into the water which can cause a softlock.


Good game everyone!