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Tales from the dev side #5

Yooohoooo! Back again! NO, we're not dead, and YES, we are still developing the game!

I'm not entirely sure about what to blame regarding taking so long to write this update. Corona? Yeah why not! Corona made us (not) do it!

Anyway, what has happened since last post, dated 13th of November, in the year of Our Lord 2020? Actually, I have only some vague memories of those days.. Ohhh, right - I recall we had spoken about some release date in the end of that year? Haha! How young and naive we were back then !

We thought that we knew how to do this properly. After all, we weren't that young - all of us had already made tons of mistakes before we started the journey with Sir WhoopAss, and had learned from them. Our combined pile of mistakes and stupid things we'd done would have been SO HUGE!

So, we weren't going to fall into those old traps again. No sir, we would show the world how to develop games properly, planning and scheduling. Reaching project sub-goals, fulfilling requirements, planning the .. uh... planning? Requiring the fulfilling. And SCRUM.

Then, all of a sudden - it hit us. It came from nowhere. Yes, I'm talking about the DEADLINE. Like a Japanese mega-high speed train transporting rocks, and lead, and gold bricks, it just hit us, right in our faces. SMACK!

It's not like we didn't see it coming! Noo, we knew it was there, lurking.. It was more like that scene from Monty Python and the Holy Grail, when Sir Lancelot are running towards the guards at the Swamp Castle, remember? The guards saw him, running towards them.. Over and over again. But he was so far away so they didn't really care, until BAM - he was there, killing them instantly! (maybe someone can provide a good YT link to what I'm talking about ? Come on, SWA community!)

BUT - that was then. That was the OLD deadline. Now, we have a new, mega secret, deadline. None shall know of this new deadline of ours. But this time, it won't catch us. We have learned from our mistakes. We're going to plan, and schedule. Fulfill requirements, reach sub-goals. SCRUM and KANBAN. Oh yes. The deadline won't stand a chance this time.

--- Oh my god. Did I write all that crap? Sorry!
Well, anyways, we are still developing the game :-) And will honestly try to keep posting random garbage like this, and some other stuff, somewhat regularly, towards The Release.

Until next time, feast your hungry eyes upon this unique image of "Sky City" - the home of The Immortal!



Have a nice weekend, all! ːsteamhappyː