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Sir Whoopass™: Immortal Death News

Punch Line Challenge!

Hey all !

As a little follow-up to the previous post with a sneak peek of the Wildwood are - we want to go on and try a little crowd-generated content thing!

In the game, we have this narrator voice, reading and commenting stuff. And when our hero finishes off an enemy in a spectacular fashion, he tends to comment that - a "punch line", sort of.

So, we thought that You - The Community (TM) - maybe could help us to come up with some more fun punch lines for the narrator to choose from? :-)

If you can think of something catchy that he could say after a nice punch, feel free to add it in a comment to this post! And if we like it, and feel it would fit, we'll record it and use it in the game.
And in that case, as a THANK YOU - we will add you in the credits of the game (your Steam nickname), as a contributor.

How's that ?

To get an understanding of some of the current punch lines, we've created a small Punch Line Demonstration Video, with some extraordinary bashes + punch line comments so you'll get a hint of what we're talking about :)

So - check it out, and comment with some more suggestions if you'd like .. And get the chance to be credited in the final game! (and nopes, we won't reveal the winners until in the released game ;-))

Thanks alot, potential contributors !

[previewyoutube][/previewyoutube]

Tales from the dev side #10

Hi all, we want to share more of our progress and what's going on in the development of the game - so here is a first short little development preview of Wildwood, the main overworld area in the game.


[previewyoutube][/previewyoutube]

Have a nice weekend, and stay tuned for more updates :)

Tales from the dev side #9

So, what has happened since September -21 ?

Well, 2022 has happened, and earth seems to continue it's morphing process into total chaos.
Our thoughts are with all the innocent people suffering in this madness, and are hoping that it will come to and end soon, and that the world will turn into a nicer place again.

That said - what about Sir Whoopass then? We're still working hard in getting the game ready. We've actually had a first round of beta testing! How about that??

We have collaborated with a local school, "NTI Gymnasiet" - where the pupils are studying game development and such stuff. So cool! Most of us in Atomic Elbow are so old that when we were in school,
games weren't invented yet. No, all we had to play with was sticks and "kottar" (fir cones?), building our own primitive toys to play with in the forests here in Sweden. Getting bitten by mosquitoes. Stuff like that.
A little bit like real-life Minecraft. But not so much TNT.

OK, that might have been a bit exaggerated. But at least we didn't have game development as a school subject, and we're quite jealous. I mean, who wouldn't like to beta-test Sir Whoopass during school hours? And we got alot of constructive feedback - suggestions, complaints, praise. Win-win !

It was very rewarding to watch them play - it's easy for us working with the game to get home blind and play the game "as intended". We discovered some new fresh ways to play it during this test, both good and bad things :-)

"Oh, this player managed to push the bard step by step to finally get him on the other side of the wall. That's .. innovative!"
"How did that player get the jetpack so soon? Oh, wearing the bunny hat he managed to find a shortcut beside the gate, up the hill side."
"I found a way to hit faster with the big sledgehammer by fast-clicking left+right button, that makes the blocking move disrupt the sledge-hitting animation."
Etc. :) (yes, we're (probably/hopefully) going to address these exact issues before the release)

And yeah - we got hats and a jetpack now. And a bard.



...And lots of other fun stuff! Stay tuned, thanks for being patient with us :-)

Tales from the dev side #8

Hi all!
We've been busy reworking parts of the game and story, adding puzzles, cutscenes, improved visuals, day/night, quests, done lots of testing,
bugfixing and iterating over and over, striving to be able to finally wrap it up.
It looks pretty awesome now but there is still work to do :)

Here are some recent screenshots from the game







Have a nice weekend, all! ːsteamhappyː

Tales from the dev side #7

Hi all,
yeah it happened again, long time passed with no updates. This time we know what to blame though - another project "popped up", that we decided to give some focus and resources (and since we don't have that much resources, SWA progress takes a hit, unfortunately).

That project is Switchball HD , a remaster of an old Atomic Elbow gem! We're glad to have been able to get it out on Steam. Check it out, it's fun! Something to play while waiting for Sir Whoopass... :)

However, all progress for Sir Whoopass is not stalled. We have worked alot on the story, trying to get the big pieces together - and we've put effort into making the outdoor environment look nicer and with better performance.

Here, doesn't this look pretty nice? :)


Have a nice weekend, all ! ːsteamhappyː