1. Hex of Steel
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  3. 7.7.23

7.7.23

CHANGED
  • AI will no longer purchase militia/Volkssturm units unless it has lost a significant amount of its core territory (40+%).
  • Setting negative terrain modifier in the tiles editor is now possible.


FIXED
  • Weather prediction could regenerate itself after loading a save (on turn 1 only).
  • Loading a save would reset the morale of all units.
  • AI would send its units into reserve in some cases when it should not have done so (when it had units on the map but no territory. This could affect vanilla scenarios as well as modded ones, such as the Napoleonic Wars mod).
  • Units in naval transport ships would start with lvl 3 entrenchment on turn 1.
  • Modded heroes image in unit window would not appear and would show generic medal image.
  • Some manpower availability issue when disbanding units when nearing max fielded + available total, some manpower would not be refunded.
  • Units tagged as Missiles (V1s, V2s...) would not be able to attack during bad weather.
  • Units tagged as Missiles (V1s, V2s...) could get ambushed by bumping into another air unit.
  • After loading a save, any unit being overstrength (lvl > 1) would see its HP be regenerated to full automatically. (So, a unit with base max HP = 100, let's say it was lvl 2, its new max was 120, current was 110, it would be set back to 120 on save load).
  • On Europe '45 standalone, 1 snow tile had the 'block season change' property ON and snow there would never melt.
  • The 'isCarrier' flag would not be updated properly on units (any scenario).