7.7.27
[h3]ADDED[/h3]
[h3]CHANGED[/h3]
[h3]FIXED[/h3]
- Tooltips on all flags on the UI.
- Possibility to check stats mid game (new button "Statistics" in the in game menu when you press ESCAPE).
[h3]CHANGED[/h3]
- Multiplayer compatibility version now is 7.7.27.
- Many units have been marked as prototypes (M6, Super Pershing, Tortoise, T28, and several others from other nations).
- Soviet IS-3 availability date.
- M4A3E2 (76) W graphics.
- Tweaked a few american tanks stats.
- Added commanders to the campaign of France germany campaign scenario.
- Date of some multiplayer UI slots elements were not localized/translated properly.
[h3]FIXED[/h3]
- AI would buy militia/volkssturm or similar units on turn 1 of a scenario, or on the first turn after a save was loaded even though it was controlling more than 50% of its core territory.
- Engineer property was not applied to partisans when naturally spawned.
- AI never bought the best towed AT/AA/arty gun units.
- AI not purchasing any towed guns late war (1944+) and would purchase SPGs only.
- When using the "spawn units" button in the map editor, it would not take into account modded units.
- Desync in PBEM should be fixed automatically now (you know, that bug where you and your friends turns got mismatched and you are now playing as him and he as you). In the case where such a thing occurs, the game will warn you that the issue was discovered, and it will also tell you if it was able or not to patch it.
- Waypoints were not cleared in campaign mode when your units were taken from one scenario to another, and would prevent turns from ending, as well as selecting any unit with invalid waypoints. If you have save files affected by this, simply redeploy/send back to reserve any unit that cannot be selected on the map, it's always core units that have this problem. Sending them back to the reserve will wipe the waypoints data clean.
- UI slots in the multiplayer menu were not cleared when you closed the menu.