1. Hex of Steel
  2. News
  3. 7.7.38

7.7.38

ADDED
  • Warning popup window for chinese players trying to play realtime multiplayer, the game does not have any servers in China, which as a result can lead to poor performances during online games (realtime only).


CHANGED
  • Multiplayer version compatibility.
  • AI better picks its target when several are at its disposition.
  • AI now takes into account units cost when planning for an attack.
  • AI's aggressiveness is now properly influenced by the actual economical situation (allies vs enemies total income).
  • Vehicles armour have less impact vs infantry damage when engaged in unfavourable terrain (cities, forests...).


FIXED
  • AI was wrongly calculating supportive fire when making attack decisions, which could lead to some 'kamikaze' attacks.
  • Choices UI elements for next scenario(s) in campaigns were not translated when completing a campaign scenario.
  • When the AI was playing very fast and deploying new units, some of them would remain visible through the FOW.
  • Bug during human/AI control swapping mid-game through the Diplomacy menu.
  • AI paratroopers would often place themselves over rivers or mountains in their transport mode trying to paradrop but they could not due to the tile not being walkable.
  • Changing a unit's starting level and reverting back in the map editor would not revert the unit's HP.
  • Little bug with ZoC behaviour in some specific cases.
  • Infinite money glitch when selling units with a progressive cost set (factories, refineries, etc).
  • AI had some wrong stats applied when purchasing some movement options (motorization/mechanization).
  • Typo in french localization.