1. Hex of Steel
  2. News
  3. 7.7.39

7.7.39

ADDED
  • Laid down the groundwork for an actual in game tutorial.


CHANGED
  • Reworked some of the codebase to make it easier to mod in the (near) future.


FIXED
  • A lot of the units options stats modifications were scattered around the whole codebase and not always matching, I have unified the definition of such modifications, and now a single modification is used across the whole game.
  • In some rare/specific cases, the mods manager mods listing would break when a steam workshop mod could not be found at its install location (when installed on a separate disk, for example, and that disk was not connected).
  • AI risk/reward calculations when attacking.
  • Save/Load menu UI scaling issues.
  • Diplomacy menu UI scaling issues.
  • Some outdated units were patched in many scenarios (name changed, stats, etc).
  • Battle of Berlin campaign scenario on the Allies side would not allow you to play both US and UK, it was either one or the other, and the other one would be AI controlled.
  • AI trains pathfinding thought it could move through destroyed bridges.
  • Units spawned through events were broken (regression from prev. version).
  • Units ID when spawned were limited from 0 to 100.
  • You could undo your move when your unit was intercepted by the ZOC of an enemy unit from the FOW (regression from prev. version).
  • Negative or very low fuel issues on planes with some specific loadouts (regression from prev. version).
  • Units spawned in the map editor using the auto spawn buttons would not be properly registered to the player (regression from prev. version).