7.7.40
[h3]CHANGED[/h3]
[h3]FIXED[/h3]
- Multiplayer compatibility version.
- Faction change cost: reduced when switching to neutral (old formula only counted players you were at war with, but not if they got vanquished entirely or not).
- Steam Workshop Mods Manager menu UI + code rewrite.
[h3]FIXED[/h3]
- Notifications menu not properly scaling with your screen's height.
- Units would not move to destination tile in very specific case: enemy land mine on one tile + enemy unit on an adjacent tile + ZOC setting ON.
- Localization typos.
- Minor issues with some scenarios.
- Units editor resetting the active mod whenever you left the menu, giving you the 'you need to select a mod' message every time you tried to mod any unit afterward.
- AI planes would not perform attacks when it should have in some cases.
- Video player for video wallpaper in main menu would stretch the video content.
- Steam API callbacks were called twice instead of once per frame.
- In specific cases, Steam mods would remain as numbers (ID) in the Mods Manager, instead of displaying their actual name.
- Most likely fixed the 'spotted units' icons not clearing out when they should (radar/sonar).