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  3. 8.1.0

8.1.0

Hello all!

The beta for 8.1.0 has come to an end and is in good shape for a public release.

Special thanks to all of the people that participated :) Love ya'll!

As discussed previously, version 8.1.0 replaces entirely the old multiplayer server. No data could be carried over, therefore, you will have to create a new account to access online features (both chat or multiplayer, PBEM/realtime).

If you have a PBEM game going on on the old server, you have until January 1st to complete it.
You can install 8.0.7 back from the beta branch system on Steam: (Right-click the game → Properties → Betas → choose ‘8.0.7’)

[h3]ADDED[/h3]
  • Brand new PBEM server.
  • Several new sections in the Manual.
  • 7.5 cm le.IG 18 and 7.5 cm Gebirgsgeschutz 36 light artillery to Germany.


[h3]CHANGED[/h3]
  • All base game units end use year has been changed from 1946 to 1949.
  • Updated all of the realtime multiplayer libraries (we were quite a few versions behind).
  • Many sections of the manual have been cleaned up and reorganized.
  • Red color on damage breakdown is now brighter for increased readability on dark backgrounds.
  • End of turn menu will no longer appear when playing a singleplayer game (when going from one human player to another).
  • Foreign equipment is now available in the upgrade menu.
  • When upgrading/downgrading a unit to a modified version of itself, it will no longer be sent to the reserve.
  • Saving during multiplayer games is now allowed (all).
  • Rebalanced Low Countries campaign scenario (Axis side).
  • Finnish F2 Buffalo has been renamed into B-239.
  • Coastal batteries are now allowed to be deployed on any ocean/sea coastline that you control.


[h3]FIXED[/h3]
  • Achievement 'Losing a hero' could not be unlocked.
  • Naval units were affected by land units' ZoC.
  • Game was loading Custom Heroes data from one folder and saving it into another, leading to data mismatch. Proper location is: GAME/MODS/YOUR_MOD/Custom Heroes/Custom heroes.txt
  • When opening the 'Statistics' menu before the game's end, if you changed the sorting mode, that could re order the whole list of players.
  • Move or attack not properly greyed out on units that have the 'move or attack' property.
  • Typo in the Farragut and Allan M Sumner destroyer classes (USA).
  • Buildings (units) were showing a non zero upkeep value, even though they had no upkeep value.
  • 'Better Scientists' policy was not excluded from the menu when playing without the 'Research' setting.
  • 'Flexible Strategy' policy was not giving any refunds on policies you cancelled after loading a save.
  • Music player resuming automatically when tabbing out/back in even though you manually paused it.
  • Europe '45 had a missing airfield VP in Poland and 2 wrong road tiles in Iraq.
  • AA units could attack enemy planes during bad weather if the tile had an enemy land unit in range.
  • In some specific cases, air units could become invisible when an enemy land/naval mine was on the same tile.
  • Upgrading a ship to a carrier was not allowing that ship to launch airplanes.
  • Fighter planes had their attack SFX overwritten in some cases.
  • Landing bonus on damage breakdown was showed as red instead of green for Marines.
  • Some units could remain invisible in some specific cases due to the recent 'cleared FOW saving' feature.
  • Several upgrade/downgrade cost issues.
  • Minor localization issues.
  • Drawings were not refreshed for your allies in real time multiplayer.
  • Using supply ships/planes in real time multiplayer was not synced.
  • Germany in the scenario North Africa 1942 had negative manpower on turn 1.
  • Joining a faction through the diplomacy menu was opening the 'faction creation' popup window.
  • Sometimes, in very specific cases, some unit in the Order of Battle could display a hero name even though they had none.
  • FOW on the map was not refreshed in real time multiplayer after a player accepted an alliance proposition.
  • Weather was not synced properly in real time multiplayer.
  • Upgrades, downgrades, or update actions were not synced properly in real time multiplayer.
  • Efficient Modernization policy was applied even when downgrading (money getting in) meaning you'd lose some money (25%).
  • Code freeze due to units no longer existing in the game being used by events (they will now be skipped/removed).
  • Localization issue with policy picking confirmation window.
  • Main menu soundtrack sort of starting to play twice when launching the game.
  • When trying to draw/erase with the drawing tool in real time multiplayer, it would always modify the active player regardless if it was you or someone else.


[h3]REMOVED[/h3]
  • Access to previous multiplayer server. (You can still use the old version until January 1st, 2026)


[h3]FOR HARMONY MODDERS:[/h3]
Player.Nickname (string) has been removed and replaced by Player.UserId (Guid).
If your mods use this variable, please update them accordingly.