8.1.0
Hello all!
The beta for 8.1.0 has come to an end and is in good shape for a public release.
Special thanks to all of the people that participated :) Love ya'll!
As discussed previously, version 8.1.0 replaces entirely the old multiplayer server. No data could be carried over, therefore, you will have to create a new account to access online features (both chat or multiplayer, PBEM/realtime).
If you have a PBEM game going on on the old server, you have until January 1st to complete it.
You can install 8.0.7 back from the beta branch system on Steam: (Right-click the game → Properties → Betas → choose ‘8.0.7’)
[h3]ADDED[/h3]
[h3]CHANGED[/h3]
[h3]FIXED[/h3]
[h3]REMOVED[/h3]
[h3]FOR HARMONY MODDERS:[/h3]
Player.Nickname (string) has been removed and replaced by Player.UserId (Guid).
If your mods use this variable, please update them accordingly.
The beta for 8.1.0 has come to an end and is in good shape for a public release.
Special thanks to all of the people that participated :) Love ya'll!
As discussed previously, version 8.1.0 replaces entirely the old multiplayer server. No data could be carried over, therefore, you will have to create a new account to access online features (both chat or multiplayer, PBEM/realtime).
If you have a PBEM game going on on the old server, you have until January 1st to complete it.
You can install 8.0.7 back from the beta branch system on Steam: (Right-click the game → Properties → Betas → choose ‘8.0.7’)
[h3]ADDED[/h3]
- Brand new PBEM server.
- Several new sections in the Manual.
- 7.5 cm le.IG 18 and 7.5 cm Gebirgsgeschutz 36 light artillery to Germany.
[h3]CHANGED[/h3]
- All base game units end use year has been changed from 1946 to 1949.
- Updated all of the realtime multiplayer libraries (we were quite a few versions behind).
- Many sections of the manual have been cleaned up and reorganized.
- Red color on damage breakdown is now brighter for increased readability on dark backgrounds.
- End of turn menu will no longer appear when playing a singleplayer game (when going from one human player to another).
- Foreign equipment is now available in the upgrade menu.
- When upgrading/downgrading a unit to a modified version of itself, it will no longer be sent to the reserve.
- Saving during multiplayer games is now allowed (all).
- Rebalanced Low Countries campaign scenario (Axis side).
- Finnish F2 Buffalo has been renamed into B-239.
- Coastal batteries are now allowed to be deployed on any ocean/sea coastline that you control.
[h3]FIXED[/h3]
- Achievement 'Losing a hero' could not be unlocked.
- Naval units were affected by land units' ZoC.
- Game was loading Custom Heroes data from one folder and saving it into another, leading to data mismatch. Proper location is: GAME/MODS/YOUR_MOD/Custom Heroes/Custom heroes.txt
- When opening the 'Statistics' menu before the game's end, if you changed the sorting mode, that could re order the whole list of players.
- Move or attack not properly greyed out on units that have the 'move or attack' property.
- Typo in the Farragut and Allan M Sumner destroyer classes (USA).
- Buildings (units) were showing a non zero upkeep value, even though they had no upkeep value.
- 'Better Scientists' policy was not excluded from the menu when playing without the 'Research' setting.
- 'Flexible Strategy' policy was not giving any refunds on policies you cancelled after loading a save.
- Music player resuming automatically when tabbing out/back in even though you manually paused it.
- Europe '45 had a missing airfield VP in Poland and 2 wrong road tiles in Iraq.
- AA units could attack enemy planes during bad weather if the tile had an enemy land unit in range.
- In some specific cases, air units could become invisible when an enemy land/naval mine was on the same tile.
- Upgrading a ship to a carrier was not allowing that ship to launch airplanes.
- Fighter planes had their attack SFX overwritten in some cases.
- Landing bonus on damage breakdown was showed as red instead of green for Marines.
- Some units could remain invisible in some specific cases due to the recent 'cleared FOW saving' feature.
- Several upgrade/downgrade cost issues.
- Minor localization issues.
- Drawings were not refreshed for your allies in real time multiplayer.
- Using supply ships/planes in real time multiplayer was not synced.
- Germany in the scenario North Africa 1942 had negative manpower on turn 1.
- Joining a faction through the diplomacy menu was opening the 'faction creation' popup window.
- Sometimes, in very specific cases, some unit in the Order of Battle could display a hero name even though they had none.
- FOW on the map was not refreshed in real time multiplayer after a player accepted an alliance proposition.
- Weather was not synced properly in real time multiplayer.
- Upgrades, downgrades, or update actions were not synced properly in real time multiplayer.
- Efficient Modernization policy was applied even when downgrading (money getting in) meaning you'd lose some money (25%).
- Code freeze due to units no longer existing in the game being used by events (they will now be skipped/removed).
- Localization issue with policy picking confirmation window.
- Main menu soundtrack sort of starting to play twice when launching the game.
- When trying to draw/erase with the drawing tool in real time multiplayer, it would always modify the active player regardless if it was you or someone else.
[h3]REMOVED[/h3]
- Access to previous multiplayer server. (You can still use the old version until January 1st, 2026)
[h3]FOR HARMONY MODDERS:[/h3]
Player.Nickname (string) has been removed and replaced by Player.UserId (Guid).
If your mods use this variable, please update them accordingly.