1. Hex of Steel
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  3. 8.1.3

8.1.3

CHANGED
  • Support fire logic has been tweaked a little so that potential supporters will never support attacked unit when the distance between the attacker and the attackee is greater than the potential supporter range of attack. Vanilla behaviour remains unaffected, this really is a fix for modded games where an AT weapon with a range of 1 would support a friendly when attacked from 5 tiles away by a unit with high range.
  • [Harmony] All units modifications options now take their values from the Database.cs script, all hardcoded values have been removed. This change now properly allows modders to properly mod towed/motorized/mechanized transport options to their liking.


FIXED
  • Infinite campaign commander XP when completing a scenario, saving, loading, completing again, etc.
  • Many server-side fixes, including logic issues and email deliverability issues/blockage by some providers (gmail, yahoo...).
  • Unit purchase limit was not properly updated when you used the 'spawn units in VPs' in the map editor. It could bring you above the limit.
  • AI freeze during policy picking when modding the game (very specific, edge cases).
  • Units spawned through events would have 0 manpower value assigned and 0 morale.