8.1.7
[h3]CHANGED[/h3]
[h3]FIXED[/h3]
- Attrition calculations have been changed to prevent various exploits/cheesing or arty spam. Noticeable changes are: attrition values are now percentage-based instead of raw numbers (so that units with low ammo/fuel count don't get to zero after a single heavy artillery attack). There now is a floor for how low attrition can get, which is 20% of max ammo/fuel by default. This is the most significant change, and the solution to the 'infinite retreat' exploit. Even after heavy shelling, the defenders will now always be left with a few ammo/fuel to either retreat on their own, or fight one last time. All of the attrition logic has been cleanly taken out of the main code/logic for easy modding with Harmony.
- Increased amount of generated rivers in the random scenario generator (x2).
- Various minor improvements to code for modders using Harmony.
[h3]FIXED[/h3]
- 'infinite' manpower exploit with unit upgrade system flaw.
- River generator issue where it would override railroad tiles without placing appropriate bridge tiles.