Update #001
- Added : 10 more scenarios for the german campaign.
- Added : A terrain generator for the map editor (generates trees and hills automatically over plain tiles)
- Added : Code for 5 more achievements (Conquer 100, 250, 500 Victory Points, conquer Moscow as part of the german campaign, and the fall of Berlin also as part of the german campaign. They are not yet unlockable I have to do the visual first).
- Added : in the help section, you can right click on any unit on the map it will open up a window with all their stats.
- Change : All help buttons (in game and in the map editor) have been moved inside the in-game menu window, it won't appear on the top right corner anymore.
- Change : When the AI is playing, it won't display the following "AI is playing ..." but instead the country of the AI + "is playing ... " which would give for example "Poland is playing ...".
- Change/Fix : You can now switch from an air unit to a ground unit and vice versa by just left clicking when they are out of movement range or when their MP are equal to 0. (Before, to switch from a ground unit to an air unit you had to unselect the unit first).
- Change / Fix : The movement cost displayed on the bottom left corner now displays the movement cost only for the tiles you explored, otherwise it will show "?".
- Fix : Autonomy and Ammo were displayed in yellow when equal to 0, not red as it was supposed to be.
- Fix : A bug occurring when pressing 'spacebar' in order to switch aerial/ground view making the unit disappear.
- Fix : In the editor a part of the deploy menu was considered clickable and you could spawn unit on the map accidentally just by selecting another unit.
- Fix : Now properly saving/making a backup of your progress whenever you start a new scenario in the campaign. For example, when finishing the first scenario, upon loading of the second scenario you know have a backup of it in case you lose the scenario.
- Fix : There was a sea tile in the middle of two railroads tiles in the second scenario of the german campaign.
- Fix : Units retaliating when doing 0 damage.
- Added : A terrain generator for the map editor (generates trees and hills automatically over plain tiles)
- Added : Code for 5 more achievements (Conquer 100, 250, 500 Victory Points, conquer Moscow as part of the german campaign, and the fall of Berlin also as part of the german campaign. They are not yet unlockable I have to do the visual first).
- Added : in the help section, you can right click on any unit on the map it will open up a window with all their stats.
- Change : All help buttons (in game and in the map editor) have been moved inside the in-game menu window, it won't appear on the top right corner anymore.
- Change : When the AI is playing, it won't display the following "AI is playing ..." but instead the country of the AI + "is playing ... " which would give for example "Poland is playing ...".
- Change/Fix : You can now switch from an air unit to a ground unit and vice versa by just left clicking when they are out of movement range or when their MP are equal to 0. (Before, to switch from a ground unit to an air unit you had to unselect the unit first).
- Change / Fix : The movement cost displayed on the bottom left corner now displays the movement cost only for the tiles you explored, otherwise it will show "?".
- Fix : Autonomy and Ammo were displayed in yellow when equal to 0, not red as it was supposed to be.
- Fix : A bug occurring when pressing 'spacebar' in order to switch aerial/ground view making the unit disappear.
- Fix : In the editor a part of the deploy menu was considered clickable and you could spawn unit on the map accidentally just by selecting another unit.
- Fix : Now properly saving/making a backup of your progress whenever you start a new scenario in the campaign. For example, when finishing the first scenario, upon loading of the second scenario you know have a backup of it in case you lose the scenario.
- Fix : There was a sea tile in the middle of two railroads tiles in the second scenario of the german campaign.
- Fix : Units retaliating when doing 0 damage.