Update #023
- Added : Support of multi-faction singleplayer. This means, no more 1v1 only, you can play up to 8 players at a time. Also, teams (factions) are auto-made : Axis/Allies, you cannot personalize it.
- Added : Support of city names on the maps. More will be added over time.
- Added : Settings for AI playing speed : Slow or Fast.
- Added : Smooth transition of camera from one unit to another when the AI plays.
- Added : 2 new type of tiles : Mountains and desert.
- Added : When clicking on a notification, the tile where the event happened will now flash a couple of times.
- Added : 3 more filters in the editor : Harbour, defenses, terrain.
- Added : Vsync option in the settings.
- Change : Second row in the editor tiles so you don't lose 20 min looking for the tile you want.
- Change : Added the sea tile as generic to be in all category, just like the plain, so you can access it from anywhere.
- Change : Background set to black.
- Change : Minor cosmetic changes made to harbour tiles.
- Fix : Unit that had a range superior to 1 could spot enemy units in the fog of war.
- Fix : When a unit had 0 autonomy or 0 ammo, you could not resupply it.
- Many more fixes that I haven't kept track of.
WARNING : This update is breaking ALL custom maps AND saves, as the player entities are totally different, same for the save format. Sorry about that.
ALSO : AI does not know how to use boats yet. Still have to add the possibility for them to perform landings.
- Added : Support of city names on the maps. More will be added over time.
- Added : Settings for AI playing speed : Slow or Fast.
- Added : Smooth transition of camera from one unit to another when the AI plays.
- Added : 2 new type of tiles : Mountains and desert.
- Added : When clicking on a notification, the tile where the event happened will now flash a couple of times.
- Added : 3 more filters in the editor : Harbour, defenses, terrain.
- Added : Vsync option in the settings.
- Change : Second row in the editor tiles so you don't lose 20 min looking for the tile you want.
- Change : Added the sea tile as generic to be in all category, just like the plain, so you can access it from anywhere.
- Change : Background set to black.
- Change : Minor cosmetic changes made to harbour tiles.
- Fix : Unit that had a range superior to 1 could spot enemy units in the fog of war.
- Fix : When a unit had 0 autonomy or 0 ammo, you could not resupply it.
- Many more fixes that I haven't kept track of.
WARNING : This update is breaking ALL custom maps AND saves, as the player entities are totally different, same for the save format. Sorry about that.
ALSO : AI does not know how to use boats yet. Still have to add the possibility for them to perform landings.