Update #025
- Added : Brand new map of Europe with accurate city location and accurate scale of the map. Size is 250 x 180. It is a bit laggy(I'm not speaking FPS wise, but there is like half a second to wait when you want to deploy a unit for example) to play on it right now but still playable, i still have to optimize some stuff.
- Added : Possibility to build defences using your engineers ! Before anyone says anything, no, there is no way for you to check the cost of digging a trench or building a bunker. I'll add it later, don't worry ! (Well it is shown, but only once you built it. A trench cost 50 and a bunker 100). You can build on any tile you want, as long as there is no building on it, or as long as it is not a river or a sea tile.
- Added : Production ! For now, there is only steel production, that replaces money. I am planning to add fuel later on, with refineries to produce it. Any city will produce +10 per turn. Capitals will produce 30 per turn, and so will the factory. You will earn all of the total of your production PLUS the usual income per turn.
- Added : New use of heavy bombers. They can now attack VP's and bring the production down to 0 for 1 turn each time they attack. When you do so, a message saying "production brought down to 0" will popup (i know its an ugly message, but i haven't found anything better for now, will be changed).
- Added : a BRUSH for the editor HEHE. I needed one definitely to make those huge maps (I have tried a 300x300, but i fear that it will never be playable, it also reaches the limits of unity, a total of 400 000 gameobjects in one scene). You can adjust the brush size by holding 'left ctrl' and using the mouse wheel. Painting feels really natural and very satisfying. Looking forward to what you will make out of it !
- Added : City names ! I have added over 200 for now. If you want more, or special ones for your custom scenario, send me a message either on discord. here, or by email, I'll add it !
- Change : As I have added multi faction and more than 1 player on a single map, I had to include a way for you to choose which player is going to play first, so in the "Two players" menu (I shall rename this one, because it is no longer two players only lol), you can pick what player plays first. Computer are represented with a computer icon.
- Change : In the editor, I removed the season choice in the menu, you can now directly change the season in game for more freedom. No more maps TOTALLY winter or TOTALLY summer. You can pick what-e-ver you want !
- Change : Camera now has two zoom speed.
- Fix : Unfortunately, I did not keep track of the bugs I fixed during the last few days, I would like to ask forgiveness for that :X But I still fixed some !
- Change : Size reduction of the game by almost 50%. Weight only 850Mb now. Reduced the tile from 1024px to 512px. Difference is really minimal, but cuts in half the weight, and helps greatly with performances when rendering a 300x300 map.
What I'll be working on next : the AI. It's been a long time since I haven't given him some attention, and I intend to ! Especially since the latest big modifications I made, the AI seriously need some changes to provide a smooth experience while playing the game.
- Added : Possibility to build defences using your engineers ! Before anyone says anything, no, there is no way for you to check the cost of digging a trench or building a bunker. I'll add it later, don't worry ! (Well it is shown, but only once you built it. A trench cost 50 and a bunker 100). You can build on any tile you want, as long as there is no building on it, or as long as it is not a river or a sea tile.
- Added : Production ! For now, there is only steel production, that replaces money. I am planning to add fuel later on, with refineries to produce it. Any city will produce +10 per turn. Capitals will produce 30 per turn, and so will the factory. You will earn all of the total of your production PLUS the usual income per turn.
- Added : New use of heavy bombers. They can now attack VP's and bring the production down to 0 for 1 turn each time they attack. When you do so, a message saying "production brought down to 0" will popup (i know its an ugly message, but i haven't found anything better for now, will be changed).
- Added : a BRUSH for the editor HEHE. I needed one definitely to make those huge maps (I have tried a 300x300, but i fear that it will never be playable, it also reaches the limits of unity, a total of 400 000 gameobjects in one scene). You can adjust the brush size by holding 'left ctrl' and using the mouse wheel. Painting feels really natural and very satisfying. Looking forward to what you will make out of it !
- Added : City names ! I have added over 200 for now. If you want more, or special ones for your custom scenario, send me a message either on discord. here, or by email, I'll add it !
- Change : As I have added multi faction and more than 1 player on a single map, I had to include a way for you to choose which player is going to play first, so in the "Two players" menu (I shall rename this one, because it is no longer two players only lol), you can pick what player plays first. Computer are represented with a computer icon.
- Change : In the editor, I removed the season choice in the menu, you can now directly change the season in game for more freedom. No more maps TOTALLY winter or TOTALLY summer. You can pick what-e-ver you want !
- Change : Camera now has two zoom speed.
- Fix : Unfortunately, I did not keep track of the bugs I fixed during the last few days, I would like to ask forgiveness for that :X But I still fixed some !
- Change : Size reduction of the game by almost 50%. Weight only 850Mb now. Reduced the tile from 1024px to 512px. Difference is really minimal, but cuts in half the weight, and helps greatly with performances when rendering a 300x300 map.
What I'll be working on next : the AI. It's been a long time since I haven't given him some attention, and I intend to ! Especially since the latest big modifications I made, the AI seriously need some changes to provide a smooth experience while playing the game.