Update #32
- Added : 1 new scenario for the US campaign.
- Added : AI can perform landings and will automatically go on an allied harbour tile when there is water between him, and his goal (enemy VP).
- Added : New setting in the main menu, where you can set for yourself the radius the AI will use to perform the pathfinding. It's measure in tiles, and goes in all direction. Minimum is set to 10, maximum set to 100. That means, when you set it to 10, if the enemy VP is more than 10 tiles away, the unit won't move towards it. I decided to change it to a custom value the user can choose for himself, because the time it takes is based on your hardware, and I want everyone to be able to play my game regardless of their hardware. Also, most of the VPs always are within 15 tiles to each other or so, so setting it to 15 even will be fine for any map in the campaign.
- Change : Unit for the AI will randomly spawn, meaning at random VPs and not at the VP that is the closest to an enemy VP. I believe this to be a better solution, instead of giving random goals for the units to go for. They will always go for the closest enemy VP, but at least they all spawn in random locations.
- Change : GREAT optimization for the pathfinding and the AI making it possible to play on the map of Europe again.
- Change : AT rifles hard damage have been reduced from 7 to 5 or 6.
- Fix : Can't resupply while moving anymore.
- Fix : Allied troops could conquer allied VPs, example : Italy conquering a german VP.
- Fix : Turn number not changing as supposed to.
- Fix : Transport ship with NATO representation were not shown in NATO representation.
- Fix : 2 Italian tanks causing Italy to freeze while playing.
- Fix : All transport ships being green (US).
- Fix : Units when controled by the AI going back and forth. They now have a fixed goal, not a new one every turn as I previously set them to (mistake).
- Fix : At least THREE reasons why the AI was freezing during his turn. I believe it should be freeze-free from now on. But in case a freeze happen, I encourage you to press F10, this will take you to the main menu and make a quicksave that will be named crashlog + date + time. Send me this file if you want the bug to be fixed, I can't just go over the thousands lines of code and hope to find an error, unfortunately. The quickest and easiest solution is getting my hand on your save file and opening it in the editor in Unity.
Thanks for your patience, happy playing !
- Added : AI can perform landings and will automatically go on an allied harbour tile when there is water between him, and his goal (enemy VP).
- Added : New setting in the main menu, where you can set for yourself the radius the AI will use to perform the pathfinding. It's measure in tiles, and goes in all direction. Minimum is set to 10, maximum set to 100. That means, when you set it to 10, if the enemy VP is more than 10 tiles away, the unit won't move towards it. I decided to change it to a custom value the user can choose for himself, because the time it takes is based on your hardware, and I want everyone to be able to play my game regardless of their hardware. Also, most of the VPs always are within 15 tiles to each other or so, so setting it to 15 even will be fine for any map in the campaign.
- Change : Unit for the AI will randomly spawn, meaning at random VPs and not at the VP that is the closest to an enemy VP. I believe this to be a better solution, instead of giving random goals for the units to go for. They will always go for the closest enemy VP, but at least they all spawn in random locations.
- Change : GREAT optimization for the pathfinding and the AI making it possible to play on the map of Europe again.
- Change : AT rifles hard damage have been reduced from 7 to 5 or 6.
- Fix : Can't resupply while moving anymore.
- Fix : Allied troops could conquer allied VPs, example : Italy conquering a german VP.
- Fix : Turn number not changing as supposed to.
- Fix : Transport ship with NATO representation were not shown in NATO representation.
- Fix : 2 Italian tanks causing Italy to freeze while playing.
- Fix : All transport ships being green (US).
- Fix : Units when controled by the AI going back and forth. They now have a fixed goal, not a new one every turn as I previously set them to (mistake).
- Fix : At least THREE reasons why the AI was freezing during his turn. I believe it should be freeze-free from now on. But in case a freeze happen, I encourage you to press F10, this will take you to the main menu and make a quicksave that will be named crashlog + date + time. Send me this file if you want the bug to be fixed, I can't just go over the thousands lines of code and hope to find an error, unfortunately. The quickest and easiest solution is getting my hand on your save file and opening it in the editor in Unity.
Thanks for your patience, happy playing !