Update #35
Disclaimer : All of the followings are not in any particular order of importance.
- Added : One new official map : Map of the eastern front. This map is 54.000 tiles big, it features 150 cities accurately placed with their names, from Berlin to Moscow, edit it if you're not satisfied, because you can :))
- Added : New NATO counters, forgot some, especially the motorized kind, so rockets, recon etc.
- Added : New tiles : Desert village + desert hills tiles.
- Added Seasons. Basically a winter/summer cycle based on the month of the year the maps is running. Smooth texture transition occurs in November and in April.
- Added : Time. You can choose to set it up, or not in the editor. If you set it up (meaning you set up a number of days going by every turn) the date will appear in the top right corner of the screen.
NOTE : This is NOT for the campaign, campaign won't have any kind of time passing by or season changing, they are fixed in time. This is only for custom maps you can make, or the one I provided/made that you have access to (As of now, these are the map of Europe 1939 and Eastern front 1941).
- Change : Resupplying cost has been changed to something less expensive.
- Change : Steel production from VPs is divided by 2 when the map has more than 10.000 tiles. This is to balance the game and make sure the player don't earn like 1500 steel per turn.
- Change : I optimized the game even more ! Because playing on a map that has a size of 50.400 tiles was tough with the previous version, and also to pursue my quest to enable every single player to play my game, regardless of their computer, I made some more serious optimizations. Everything should be way more lag-free.
- Change : Panzer III J armour has been downgraded from 5 (wtf) to 4.
- Change : the AI will spawn more and more units based on the map size. for every 10.000 tiles, it will spawn 1 more unit per turn. This is added to the base difficulty modifier. Meaning, on the Eastern front map, player in difficulty easy, means the AI should spawn 1 unit per turn, but because it has over 40.000 tiles, you add 4. If you play in hard, this will be 3 *4. Medium will be 2 * 3, easy would be 1 * 1. Ok I got confused, I'm not sure, anyway, it just spawns more units based on the map's size x)
- Change : Infantry got more hard and soft damage. Minimum is now 3 for both kind of damage.
- Fix : When removing units in the editor, it was not actually removing them from the list of units of the player, thus causing problems when clicking 'Next unit' in the game and causing bugs.
- Fix : 'Next unit' not working in some cases, explained above.
- Fix : Bug in the map editor when loading a map with 8 players, could not load the 8th one.
- Fix : French mortar had an extra HP container, forgot to remove it after the first tests I did on them.
- Fix : Paratroopers with 0 MP could not really be dropped, it caused weird stuff to happen.
- Fix : Bug with the Polish Bofors 37 mm that was considered as Infantry and not artillery/gun. Causing it to receive the wrong kind of damage.
- Fix : Train pathfinding was kinda broken, showing only like 2 or 3 potential tiles instead of the usual ALL potential tiles. Also, it took like 10 minutes to calculate all the paths. Now it's instant.
- Fix : the HP rotating with the unit while being attacked.
- Fix : All unit had 1 visibility only, even those with 2.
- Fix : When passed 1st turn, pressing 'spacebar' to toggle the air/ground view was not working.
- Fix : Some of the Soviet units had British NATO counters, sorry, I got mixed up with the colours xd
- Removed : Ability for engineers to build stuff.
I decided this did not really fit into the game's spirit, brought too much micro management, idk.
- Quite significative changes (That actually caused the break of all saves/maps), is that I changed all infantry units of all countries. Just like for engineers, I did not like how it was, and the fact that you had so many different types of infantry. So now it's simple. Light infantry (bolt action rifle/SMG), AT infantry, MG team, Mortar team, engineers and paratroopers. Germans have SS infantry for now, I don't know what I will do with them yet.
I hope you will enjoy this new update ! Sorry for taking so long to release one, but there really was work to do, and this map basically took 48h to make, so ... Happy playing !
- Added : One new official map : Map of the eastern front. This map is 54.000 tiles big, it features 150 cities accurately placed with their names, from Berlin to Moscow, edit it if you're not satisfied, because you can :))
- Added : New NATO counters, forgot some, especially the motorized kind, so rockets, recon etc.
- Added : New tiles : Desert village + desert hills tiles.
- Added Seasons. Basically a winter/summer cycle based on the month of the year the maps is running. Smooth texture transition occurs in November and in April.
- Added : Time. You can choose to set it up, or not in the editor. If you set it up (meaning you set up a number of days going by every turn) the date will appear in the top right corner of the screen.
NOTE : This is NOT for the campaign, campaign won't have any kind of time passing by or season changing, they are fixed in time. This is only for custom maps you can make, or the one I provided/made that you have access to (As of now, these are the map of Europe 1939 and Eastern front 1941).
- Change : Resupplying cost has been changed to something less expensive.
- Change : Steel production from VPs is divided by 2 when the map has more than 10.000 tiles. This is to balance the game and make sure the player don't earn like 1500 steel per turn.
- Change : I optimized the game even more ! Because playing on a map that has a size of 50.400 tiles was tough with the previous version, and also to pursue my quest to enable every single player to play my game, regardless of their computer, I made some more serious optimizations. Everything should be way more lag-free.
- Change : Panzer III J armour has been downgraded from 5 (wtf) to 4.
- Change : the AI will spawn more and more units based on the map size. for every 10.000 tiles, it will spawn 1 more unit per turn. This is added to the base difficulty modifier. Meaning, on the Eastern front map, player in difficulty easy, means the AI should spawn 1 unit per turn, but because it has over 40.000 tiles, you add 4. If you play in hard, this will be 3 *4. Medium will be 2 * 3, easy would be 1 * 1. Ok I got confused, I'm not sure, anyway, it just spawns more units based on the map's size x)
- Change : Infantry got more hard and soft damage. Minimum is now 3 for both kind of damage.
- Fix : When removing units in the editor, it was not actually removing them from the list of units of the player, thus causing problems when clicking 'Next unit' in the game and causing bugs.
- Fix : 'Next unit' not working in some cases, explained above.
- Fix : Bug in the map editor when loading a map with 8 players, could not load the 8th one.
- Fix : French mortar had an extra HP container, forgot to remove it after the first tests I did on them.
- Fix : Paratroopers with 0 MP could not really be dropped, it caused weird stuff to happen.
- Fix : Bug with the Polish Bofors 37 mm that was considered as Infantry and not artillery/gun. Causing it to receive the wrong kind of damage.
- Fix : Train pathfinding was kinda broken, showing only like 2 or 3 potential tiles instead of the usual ALL potential tiles. Also, it took like 10 minutes to calculate all the paths. Now it's instant.
- Fix : the HP rotating with the unit while being attacked.
- Fix : All unit had 1 visibility only, even those with 2.
- Fix : When passed 1st turn, pressing 'spacebar' to toggle the air/ground view was not working.
- Fix : Some of the Soviet units had British NATO counters, sorry, I got mixed up with the colours xd
- Removed : Ability for engineers to build stuff.
I decided this did not really fit into the game's spirit, brought too much micro management, idk.
- Quite significative changes (That actually caused the break of all saves/maps), is that I changed all infantry units of all countries. Just like for engineers, I did not like how it was, and the fact that you had so many different types of infantry. So now it's simple. Light infantry (bolt action rifle/SMG), AT infantry, MG team, Mortar team, engineers and paratroopers. Germans have SS infantry for now, I don't know what I will do with them yet.
I hope you will enjoy this new update ! Sorry for taking so long to release one, but there really was work to do, and this map basically took 48h to make, so ... Happy playing !