Update #41
- Added : Tetrarch, Cruiser Mk. VIII Challenger, Super Pershing, Sherman Jumbo, M16 AA, Panzer IV Ausf. J.
- Added : 3 new big maps : France 1940, Italy 1943, Germany 1945.
- Added : press CMD + S or CTRL + S to save your map quicker in the editor.
- Added : Belgium, Luxembourg, Finland, Sweden, the Netherlands.
- Added : Possibly to change not only the year, but the day and the month in the editor.
- Added : 3 new stats for the unit kills : Fighter kill, CAS kill and heavy bomber kill.
- Change : NEW UI !
- Change : new attack sounds for all infantry units.
- Change : Motorized / Mechanized units cant attack during their turn when they used all their MPs.
- Change : remade entirely the following scenarios -> Attack on Brest-Litovsk, battle of Kursk, Demyansk, Narva, Lake Balaton.
- Change : New bunker sprite.
- Change : The city names now scale with the camera size.
- Change : Textures remade for the Wurfrahmen 40, Messerschmitt BF-109.
- Change : All artillery/guns supposed to be towed now have a MP value of 1, requiring to motorize / mechanize them to actually efficiently move them, and for more realism.
- Change : Motorized units now get a +4 MP bonus and cost now 50 instead of 30. Mechanized cost 80 instead of 50 and give a bonus of +2 MP (1 more than before).
- Fix : Harbour not autoconnecting in map editor.
- Fix : Boats now work for the AI.
- Fix : Being able to mechanize / motorize the morser karl or the katyushas.
- Fix : the two units indicator moving with the even though it should be hidden before the unit move and not after.
- Fix : bug causing an impossibility to deploy any unit when going to another scenario.
- Fix : 2 british tank not working.
- Removed : american M2 halftrack unit. Forgot it. Rendered useless with the mechanize option.
I have been working non-stop the last 3/4 days to implement the new UI, I had to re code a lot of the existing code, and add more to it. We hope you will like this new UI as much as we do !
Next big update will be a revamp of all unit stats (using a base of 100, not of 10). This will allow for better stats for variants ! Don't know how much time it'll take me, and I also need a break after those 4 working days, exams coming up as well. Will be responsive to fixing bug, but new content will wait a few days now !
Enjoy
- Added : 3 new big maps : France 1940, Italy 1943, Germany 1945.
- Added : press CMD + S or CTRL + S to save your map quicker in the editor.
- Added : Belgium, Luxembourg, Finland, Sweden, the Netherlands.
- Added : Possibly to change not only the year, but the day and the month in the editor.
- Added : 3 new stats for the unit kills : Fighter kill, CAS kill and heavy bomber kill.
- Change : NEW UI !
- Change : new attack sounds for all infantry units.
- Change : Motorized / Mechanized units cant attack during their turn when they used all their MPs.
- Change : remade entirely the following scenarios -> Attack on Brest-Litovsk, battle of Kursk, Demyansk, Narva, Lake Balaton.
- Change : New bunker sprite.
- Change : The city names now scale with the camera size.
- Change : Textures remade for the Wurfrahmen 40, Messerschmitt BF-109.
- Change : All artillery/guns supposed to be towed now have a MP value of 1, requiring to motorize / mechanize them to actually efficiently move them, and for more realism.
- Change : Motorized units now get a +4 MP bonus and cost now 50 instead of 30. Mechanized cost 80 instead of 50 and give a bonus of +2 MP (1 more than before).
- Fix : Harbour not autoconnecting in map editor.
- Fix : Boats now work for the AI.
- Fix : Being able to mechanize / motorize the morser karl or the katyushas.
- Fix : the two units indicator moving with the even though it should be hidden before the unit move and not after.
- Fix : bug causing an impossibility to deploy any unit when going to another scenario.
- Fix : 2 british tank not working.
- Removed : american M2 halftrack unit. Forgot it. Rendered useless with the mechanize option.
I have been working non-stop the last 3/4 days to implement the new UI, I had to re code a lot of the existing code, and add more to it. We hope you will like this new UI as much as we do !
Next big update will be a revamp of all unit stats (using a base of 100, not of 10). This will allow for better stats for variants ! Don't know how much time it'll take me, and I also need a break after those 4 working days, exams coming up as well. Will be responsive to fixing bug, but new content will wait a few days now !
Enjoy