Update #42
- Added : 2 new tiles, jungle and jungle village (requested for making pacific scenarios), more should me added.
- Added : Size of the map in the map editor is now shown.
- Added : You can change and set how much money players will get for capturing a VP on your custom map in the map editor when making your map.
- Added : Tooltips ! I added some a little bit everywhere, you can disable them if you find them intrusive the option is in the settings.
- Added : Name of the current scenario you're playing being shown in-game when pressing the info button on the top left with your goals for the scenario.
- Change : ALL UNITS STATS HAVE BEEN REMADE AND RECALCULATED (that's actually what took me so long to release this update, i have spent like 4 days non-stop just making stats based on the caliber and length of the barrel + different armament). I had to redo them completely because I wanted to have more depth and more possibilities and more margin to create variants, using a base 10 was not enough for real difference between all the 400 units. Price now is automatically calculated based on the unit's stats. If you feel like some stats are off, please comment wherever you want on the forum, or send me an email, or send me a PM here. Just contact me I don't bite I promise :)
- Change : Bunkers no longer are tiles, but units ! This means they have HP and armour points. Bunkers can be purchased and placed ONLY in the editor. They cannot be resupplied or motorized or anything.
- Change : Move some of the tiles in more appropriate categories in the map editor.
- Change : Artillery now deals damage based on the distance from its target. If you're 1 or 2 tiles away, you will deal 100%. from the 3rd tile it goes down to 75%, fourth tile is 50%.
- Change : Now displays the stats the unit would have by being a veteran/elite unit in the store.
- Change : Some units might have super high hard damage, when attacking another unit that is full health and has no armour, for example a tiger II attacking a halftrack, there will be no one shot, unit's health will be brought to 20%. This applies only when your unit COULD OS the target unit and this target unit is full health. having 110 hard damage and attacking a unit with 20 HP will kill it.
- Change : Unit will always retaliate before dying. This was not the case before, the unit you attacked would die without retaliating.
- Change : Unit's damage are now based on their health level in percentage. Even if you have 110 hard damage, if you have 1HP, you will attack with 1% of your 110 hard damage. This seemed more accurate, tell me if you disagree / don't like it, I can always make it an option in the settings !
- Change : AT infantry ignores completely the armour points of an armour unit. I feel like this would be more accurate as a well placed grenade could take out a tiger II, or a well placed PIAT shot.
- Fix : When capturing a VP, money was not refreshing and it would still show you your old amount.
- Fix : Tiger II could be purchased in 1943 instead of 1944.
- Fix : Aspect ratio of the store in the map editor.
- Fix : Forgot about weather particles even with disabled snow in winter option activated, my bad. Now it will rain.
- Fix : You thought you were earning money when buying a unit, but actually you weren't its just the money was not refreshed from the previous turn and so when resupplying your unit it would refresh the money amount you had and then obviously going up because you earned some from the previous turn.
- Removed : Panzer III B, C, D, F, G
- Removed : Panzer IV J
their stats were identical to other models in the game. There was virtually no difference between those panzer III's version in terms of armour/armament. The IV J was identical to the IV H but newer, kept the old one so you can buy it sooner.
I'll remove next some of the british units as well, Churchill Mk. II and some valentines that suffer from the same problem.
I'm going to take a break for a week I think because I have exams coming up this week, but what I'd like to work on next is to have major objectives/VP that you need to capture in order to finish the scenario, and secondary objectives that you can take but are not required to win the scenario. I'll also work on adding some more units, redoing sprites for the british, and I want to work on adding an option for planes to equip rockets / bombs (for fighters that could carry some, like the typhoon, the tempest etc) just so you dont have 15654 variants with different equipment as different units, but just an option from which you could choose from in the store just as motorizing or mechanizing infantry.
I also want to add more infantry units like conscripts and volkksturm.
If you want to witness the changes as they happen, please join the discord server ! I'll be happy to see you there !
- Added : Size of the map in the map editor is now shown.
- Added : You can change and set how much money players will get for capturing a VP on your custom map in the map editor when making your map.
- Added : Tooltips ! I added some a little bit everywhere, you can disable them if you find them intrusive the option is in the settings.
- Added : Name of the current scenario you're playing being shown in-game when pressing the info button on the top left with your goals for the scenario.
- Change : ALL UNITS STATS HAVE BEEN REMADE AND RECALCULATED (that's actually what took me so long to release this update, i have spent like 4 days non-stop just making stats based on the caliber and length of the barrel + different armament). I had to redo them completely because I wanted to have more depth and more possibilities and more margin to create variants, using a base 10 was not enough for real difference between all the 400 units. Price now is automatically calculated based on the unit's stats. If you feel like some stats are off, please comment wherever you want on the forum, or send me an email, or send me a PM here. Just contact me I don't bite I promise :)
- Change : Bunkers no longer are tiles, but units ! This means they have HP and armour points. Bunkers can be purchased and placed ONLY in the editor. They cannot be resupplied or motorized or anything.
- Change : Move some of the tiles in more appropriate categories in the map editor.
- Change : Artillery now deals damage based on the distance from its target. If you're 1 or 2 tiles away, you will deal 100%. from the 3rd tile it goes down to 75%, fourth tile is 50%.
- Change : Now displays the stats the unit would have by being a veteran/elite unit in the store.
- Change : Some units might have super high hard damage, when attacking another unit that is full health and has no armour, for example a tiger II attacking a halftrack, there will be no one shot, unit's health will be brought to 20%. This applies only when your unit COULD OS the target unit and this target unit is full health. having 110 hard damage and attacking a unit with 20 HP will kill it.
- Change : Unit will always retaliate before dying. This was not the case before, the unit you attacked would die without retaliating.
- Change : Unit's damage are now based on their health level in percentage. Even if you have 110 hard damage, if you have 1HP, you will attack with 1% of your 110 hard damage. This seemed more accurate, tell me if you disagree / don't like it, I can always make it an option in the settings !
- Change : AT infantry ignores completely the armour points of an armour unit. I feel like this would be more accurate as a well placed grenade could take out a tiger II, or a well placed PIAT shot.
- Fix : When capturing a VP, money was not refreshing and it would still show you your old amount.
- Fix : Tiger II could be purchased in 1943 instead of 1944.
- Fix : Aspect ratio of the store in the map editor.
- Fix : Forgot about weather particles even with disabled snow in winter option activated, my bad. Now it will rain.
- Fix : You thought you were earning money when buying a unit, but actually you weren't its just the money was not refreshed from the previous turn and so when resupplying your unit it would refresh the money amount you had and then obviously going up because you earned some from the previous turn.
- Removed : Panzer III B, C, D, F, G
- Removed : Panzer IV J
their stats were identical to other models in the game. There was virtually no difference between those panzer III's version in terms of armour/armament. The IV J was identical to the IV H but newer, kept the old one so you can buy it sooner.
I'll remove next some of the british units as well, Churchill Mk. II and some valentines that suffer from the same problem.
I'm going to take a break for a week I think because I have exams coming up this week, but what I'd like to work on next is to have major objectives/VP that you need to capture in order to finish the scenario, and secondary objectives that you can take but are not required to win the scenario. I'll also work on adding some more units, redoing sprites for the british, and I want to work on adding an option for planes to equip rockets / bombs (for fighters that could carry some, like the typhoon, the tempest etc) just so you dont have 15654 variants with different equipment as different units, but just an option from which you could choose from in the store just as motorizing or mechanizing infantry.
I also want to add more infantry units like conscripts and volkksturm.
If you want to witness the changes as they happen, please join the discord server ! I'll be happy to see you there !