1. Hex of Steel
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  3. Patch for #42

Patch for #42

- Added : No crash when loading a scenario that has units that have been renamed. It will show you an error message telling you X or Y unit could not be loaded, you can dismiss it and play, instead of having a corrupted map forever.

- Change : Planes will no longer retaliate when an AA is attacking them
- Change : No ground unit can attack boats anymore, regarHidesdless of what it is.
- Change : Boats cannot attack willingly planes, they can only defend.
- Change : Can attack / can move sprites will now be shown even for enemy units belonging to another player when in PvP for example. Only the units of the currently playing HUMAN player will have their sprites being shown up (green arrow/red target).
- Change : Armoured (heavily, 20 armour points and more) gets a 50% armour penalty when on a city/harbour any kind of urban type of tile. This is because tanks and other heavily armoured vehicles are not efficient in urban combat.

- Fix : Damage modifier (random, the one in the settings) was not working.
- Fix : Bunkers had old version of stats, meaning like 15 HP and 5 armour.
- Fix : Typos for the Schnellboot unit that had only 1 L and for Optionnal that had 2 N.
- Fix : When setting a veteran/elite unit in the store and removing it again, stats would be weirdly reset for this unit until you refreshed the store. Unit would have like 2 soft damage and 10 HP.
- Fix : Several bugs with the targets you could attack not being chosen the way it was supposed to.