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Update #43

- Added : New map of the eastern front.
- Added : New wallpaper.
- Added : Tutorial button, tutorial's not made yet, will come soon.
- Added : See your plane's range ! Will change the potential tile's colour to red, when by going to that tile the plane would not have enough fuel to come back to the closest allied airfield. You can still move freely, it is just a visual indicator.
- Added : Possibility to set a victory point as : Major, secondary, normal in the map editor. This will be used when I'll re do the campaigns. You will not need to capture literally all VPs in order to win the scenario !

- Change : Resupply buttons for planes will now be disabled when they are not near a friendly airfield. Hoping this is going to make clearer that the plane needs to be near an allied airfield to be resupplied.
- Change : Tooltip on inactive buttons will not show up anymore.
- Change : New game logo.
- Change : All submarines now have a range and visibility of 2.
- Change : Destroyers now have a visibility of 2, and a range of 1.
- Change : All boats stats have been redone : armour has been reduced for all, and hard/soft damage as well.
- Change : When attacking with a submarine, the attacked unit will not retaliate.
- Change : Battleships have a 1/2 chance of hitting/missing. Boats damage do not change over distance like artillery does.
- Change : Range of the Morser Karl has been set up a little bit, now range of 3.
- Change : When attacking an armoured unit (any tank basically), if the attacking unit does not have enough hard damage to pierce the attacked unit's armour, let's take an example you have a Panzer III A and you attack a Centurion. Because of the fact that the Pz III A would deal 0 damage, it is given instead a random 0 to 10 damage ignoring armour. (This represents tracks being destroyed and other casualties not resulting in the tank being destroyed, but that the tank has been incapacitated).

- Fix : Naming your unit is back up again ! I fixed it. When you have a unit selected, the unit's name is an input field, just type whatever you want there and it will be changed automatically UNLESS the unit is a non-core unit.
- Fix : "Next turn" tooltip not disappearing when pressing the button.
- Fix : When resupplying planes, you would start off the next turn with your unit's autonomy minus your unit's MP value.
- Fix : Buttons being selected randomly when typing a city name in the map editor.