Update #51
- Added : Custom sprite loading window in the main menu.
- Added : You can now add custom sounds for the units. File needs to be .WAV, just like for the musics. This is because Unity REFUSES to stream/download MP3 from your hard drive. I can't do anything. So you need to convert them.
- Added : Research by country in the unit editor, not just by the unit's name.
- Added : 3 new steam achievements.
- Added : Possibility to make armoured train. There are none in the base game, but if you want to make one, please feel free to, you now can using the unit editor.
- Change : Artillery / boats / CAS / bombers create some sort of attrition (they remove fuel and ammo to the attacked unit, between 1 and 3 of each). This is an introduction to retreat / surrender. Did not have time to do that today, will try tomorrow or the day after.
- Change : Popup disappear automatically after 3 s now.
- Fix : StuIG 33B date was 1944, not 1936.
- Fix : Junkers 88 with 2 ammo instead of 3.
- Fix : Artillery not starting full fuel in invasion of Poland scenario.
- Fix : Infantry not taking the shortest path due to modifications of the way they move on the board. Because of that, it happened that the MP went to -1. Purely visual because it could reach the tile, it just not took the right path.
- Fix : When resupplying, the indicator of movement / attack would stay red/green in some cases.
- Fix : Damage were not being dealt as they were shown, but this time I FIXED IT FOR GOOD.
- Fix : Camera's starting position was off, not in the centre of the map.
- Fix : Camera zooming in glitch.
- Fix : Custom units starting with 0 MP.
- Fix : Tutorial hints being shown when you pressed the i tile even when not in a tutorial scenario.
- Fix : Unit's stats not being refreshed after a move / attack.
BUT the biggest change is that I converted all my official / original units into editable units (what took me the longest actually). Had to manually reattribute a lot of stuff manually for 400+ units.
So this means all my units, the one from the base game, not yours, will now appear in the unit editor.
You can edit the stats if you feel like you need to. I'd advise not to, but it's your call.
Be aware that if you make modifications to my units, they will be reset every time there is an update that gets released. That's because the file is from my game and whenever there's an update its just overwriting it.
Anyway, you now have access to 90% of everything, I don't know if I'll allow you to use custom tile sprites. We'll see if people ask me for it, and if there are some good artists out there lol
Sorry for breaking your maps / saves, but I could not do any other way. I had over 400 DIFFERENT FILES/CLASSES, 1 for each unit. now I have only ONE.
And if it's broken, it's because your map has the data of one of those 400 units. But because they're not part of the game anymore, well its causing a crash.
Comment if you have any questions.
- Added : You can now add custom sounds for the units. File needs to be .WAV, just like for the musics. This is because Unity REFUSES to stream/download MP3 from your hard drive. I can't do anything. So you need to convert them.
- Added : Research by country in the unit editor, not just by the unit's name.
- Added : 3 new steam achievements.
- Added : Possibility to make armoured train. There are none in the base game, but if you want to make one, please feel free to, you now can using the unit editor.
- Change : Artillery / boats / CAS / bombers create some sort of attrition (they remove fuel and ammo to the attacked unit, between 1 and 3 of each). This is an introduction to retreat / surrender. Did not have time to do that today, will try tomorrow or the day after.
- Change : Popup disappear automatically after 3 s now.
- Fix : StuIG 33B date was 1944, not 1936.
- Fix : Junkers 88 with 2 ammo instead of 3.
- Fix : Artillery not starting full fuel in invasion of Poland scenario.
- Fix : Infantry not taking the shortest path due to modifications of the way they move on the board. Because of that, it happened that the MP went to -1. Purely visual because it could reach the tile, it just not took the right path.
- Fix : When resupplying, the indicator of movement / attack would stay red/green in some cases.
- Fix : Damage were not being dealt as they were shown, but this time I FIXED IT FOR GOOD.
- Fix : Camera's starting position was off, not in the centre of the map.
- Fix : Camera zooming in glitch.
- Fix : Custom units starting with 0 MP.
- Fix : Tutorial hints being shown when you pressed the i tile even when not in a tutorial scenario.
- Fix : Unit's stats not being refreshed after a move / attack.
BUT the biggest change is that I converted all my official / original units into editable units (what took me the longest actually). Had to manually reattribute a lot of stuff manually for 400+ units.
So this means all my units, the one from the base game, not yours, will now appear in the unit editor.
You can edit the stats if you feel like you need to. I'd advise not to, but it's your call.
Be aware that if you make modifications to my units, they will be reset every time there is an update that gets released. That's because the file is from my game and whenever there's an update its just overwriting it.
Anyway, you now have access to 90% of everything, I don't know if I'll allow you to use custom tile sprites. We'll see if people ask me for it, and if there are some good artists out there lol
Sorry for breaking your maps / saves, but I could not do any other way. I had over 400 DIFFERENT FILES/CLASSES, 1 for each unit. now I have only ONE.
And if it's broken, it's because your map has the data of one of those 400 units. But because they're not part of the game anymore, well its causing a crash.
Comment if you have any questions.