Update #53
- Added : Press 'R' in the main menu to reload all sprites/sounds/musics (so that you dont have to close the game and reopen it every time, you can just press R).
- Added : 2 new achievements.
- Added : Delete button in the map editor in the main menu. You can now delete maps directly from the game. Official maps are not deletable.
- Added : Retreat ! How it works, and what it does : What it does is the unit you attack will move one tile away from you. When this happen is automatic, if the unit you attack has 0 ammunitions, or if the unit you attack cannot deal any damage, it will flew away from you. I might change the damage being dealt to a retreating unit to like 50%. right now its 100%. Only ground units suffer from retreat. Boats dont, planes and trains dont.
- Added : Surrender ! How does it work and what it does : The surrendering unit will die instantly. How you can achieve this is by blocking all the unit's potential retreat path and obtaining the retreat. So if the unit cannot retreat, which in the first place happens when it cannot retaliate or is out of ammo, well it will give up. Right now you dont get any money or any bonus from it, but I might implement that later :)
- Change : Your custom maps will now show on top of my original ones in the quick game menu. Saves time instead of all the time scrolling down to get yours.
- Change : Healing units requires now 2 turns. Let me explain that a bit more in details : When healing a unit, you can heal it at a maximum of half of its maximum HP per turn. So if your unit has a max HP value of 100 as it is in the game if you haven't changed any of the values, then if your unit has a value of 15 current HP, so 15 / 100, and if you try to resupply it, its HP will be 65/100. Next turn you can resupply again and bring it back to 100.
- Fix : The Pz. IV F1 had a range of 2 (wtf).
- Added : 2 new achievements.
- Added : Delete button in the map editor in the main menu. You can now delete maps directly from the game. Official maps are not deletable.
- Added : Retreat ! How it works, and what it does : What it does is the unit you attack will move one tile away from you. When this happen is automatic, if the unit you attack has 0 ammunitions, or if the unit you attack cannot deal any damage, it will flew away from you. I might change the damage being dealt to a retreating unit to like 50%. right now its 100%. Only ground units suffer from retreat. Boats dont, planes and trains dont.
- Added : Surrender ! How does it work and what it does : The surrendering unit will die instantly. How you can achieve this is by blocking all the unit's potential retreat path and obtaining the retreat. So if the unit cannot retreat, which in the first place happens when it cannot retaliate or is out of ammo, well it will give up. Right now you dont get any money or any bonus from it, but I might implement that later :)
- Change : Your custom maps will now show on top of my original ones in the quick game menu. Saves time instead of all the time scrolling down to get yours.
- Change : Healing units requires now 2 turns. Let me explain that a bit more in details : When healing a unit, you can heal it at a maximum of half of its maximum HP per turn. So if your unit has a max HP value of 100 as it is in the game if you haven't changed any of the values, then if your unit has a value of 15 current HP, so 15 / 100, and if you try to resupply it, its HP will be 65/100. Next turn you can resupply again and bring it back to 100.
- Fix : The Pz. IV F1 had a range of 2 (wtf).