Update #58
- Added : Show when your unit is low on ammo or fuel with a new icon. It is going to be either yellow or red, depending on how bad the situation is.
- Change : Planes cannot attack anyone in bad weather anymore. I watched some documentaries lately, and during bad weather planes did not fly at all. So that's why I'm removing the possibility for them to attack.
- Change : All units can now move only ONCE per turn. This is because i know people could scout ahead then come back and remove their unit and stuff. This is also for more "realism" in the way you order your troops to do something, and they go and do it, you don't have time to call them back. This is also for you to be more cautious about your moves, and the strategy you will use. This probably will make games longer, as you will think more before acting.
- Change : Any unit except artillery / planes / boats can now capture cities. Not infantry only anymore.
- Change : For motorized and mechanized units, the rule for them to be able to attack and move was kinda blurry and did not really make any sense (being able to move and attack as long as you had 1MP left). Now, if your unit that is mechanized or motorized or horse-towed, you will be able to attack after you moved only if you used less or up to your base MP value. In other words, all artillery piece have a base movement point value of 1, infantry is 2. You can find those in the store. Then once you mechanize or motorize those units, then you are adding a movement point modifier to that base value, +3 or +4 I believe. Well this means if you use more than 1 for artillery, or more than 2 for infantry, movement points, you won't be able to attack after you moved. If you use less or up to the base value, you're fine, you can move AND attack. Hope I explained it clearly :)
- Fix : AI planes could resupply at any time, they did not require a friendly airport (woops).
- Fix : Loading a save with core-units was crashing the game (forgot to rename the new info container texture, the golden one).
- Fix : Hitting the play/pause button for musics was only playing the next song.
- Fix : Small increase in map loading speed (trying to load musics and sounds differently to optimize it).
- Fix : A freeze during the turn of any player upon start or even after loading a save whenever a unit was above another one (plane/ground). So the thing is the unit UNDER was not considered as active and was not getting all the references it was supposed to get, and the one that was important was the audio source and when you tried to move this unit or if the AI tried, this would induce a total freeze during AI turn or your unit not moving during your turn.
- Change : Planes cannot attack anyone in bad weather anymore. I watched some documentaries lately, and during bad weather planes did not fly at all. So that's why I'm removing the possibility for them to attack.
- Change : All units can now move only ONCE per turn. This is because i know people could scout ahead then come back and remove their unit and stuff. This is also for more "realism" in the way you order your troops to do something, and they go and do it, you don't have time to call them back. This is also for you to be more cautious about your moves, and the strategy you will use. This probably will make games longer, as you will think more before acting.
- Change : Any unit except artillery / planes / boats can now capture cities. Not infantry only anymore.
- Change : For motorized and mechanized units, the rule for them to be able to attack and move was kinda blurry and did not really make any sense (being able to move and attack as long as you had 1MP left). Now, if your unit that is mechanized or motorized or horse-towed, you will be able to attack after you moved only if you used less or up to your base MP value. In other words, all artillery piece have a base movement point value of 1, infantry is 2. You can find those in the store. Then once you mechanize or motorize those units, then you are adding a movement point modifier to that base value, +3 or +4 I believe. Well this means if you use more than 1 for artillery, or more than 2 for infantry, movement points, you won't be able to attack after you moved. If you use less or up to the base value, you're fine, you can move AND attack. Hope I explained it clearly :)
- Fix : AI planes could resupply at any time, they did not require a friendly airport (woops).
- Fix : Loading a save with core-units was crashing the game (forgot to rename the new info container texture, the golden one).
- Fix : Hitting the play/pause button for musics was only playing the next song.
- Fix : Small increase in map loading speed (trying to load musics and sounds differently to optimize it).
- Fix : A freeze during the turn of any player upon start or even after loading a save whenever a unit was above another one (plane/ground). So the thing is the unit UNDER was not considered as active and was not getting all the references it was supposed to get, and the one that was important was the audio source and when you tried to move this unit or if the AI tried, this would induce a total freeze during AI turn or your unit not moving during your turn.