2 patches
Hi !
I have released 2 little updates since yesterday, urgent bug fix.
- Change : Improved performances (?). Trying to batch all sprites, I rendered them as static, idk yet how Unity is going to handle that, haven't made proper testing, sure thing is its not going to make matter worse when trying to render 100.000 tiles.
- Change : Big performances improvements on generating random terrain on big maps.
- Fix : In the store, not all units could be bought due to a conflict with the date on the map and the date of the unit.
- Fix : In the map editor with any tiles you placed for the last 2 updates were not carrying ANY info about MP cost or damage modifier. You need to replace every tile. Sorry.
I have released 2 little updates since yesterday, urgent bug fix.
- Change : Improved performances (?). Trying to batch all sprites, I rendered them as static, idk yet how Unity is going to handle that, haven't made proper testing, sure thing is its not going to make matter worse when trying to render 100.000 tiles.
- Change : Big performances improvements on generating random terrain on big maps.
- Fix : In the store, not all units could be bought due to a conflict with the date on the map and the date of the unit.
- Fix : In the map editor with any tiles you placed for the last 2 updates were not carrying ANY info about MP cost or damage modifier. You need to replace every tile. Sorry.