1. Hex of Steel
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  3. 1.4.0

1.4.0

- Added : Max frame limit in the settings (for people who have 144Hz screen).

- Change : To all boats + 4 MP.
- Change : Can’t deploy troops to a VP you just captured. You now need to wait 1 turn. This is to prevent instant blitzkrieg on a country, or taking VPs just buy spawning units on them. I felt it was like cheating and somewhat unrealistic.
- Change : More clouds during rain / snowstorm.
- Change : Junker 88 had visibility of 2.
- Change : HUGE code optimization on the AI’s pathfiding, it is now instant for him to find the path. NO MORE LAGS WHEN AI IS PLAYING (Thanks @CrazyStewie ONCE AGAIN for fixing my broken code !!!)
- Change : Same optimization with the supply line, I implemented the same algorithm there. So 100 times faster too, no more lag at all when displaying it, regardless of the distance its gotta generate.
- Change : Same optimization for when you click on the tile to move. Well it never lagged before, like ever, but say you have 100 MP and you click on a tile that is over 100 tiles away, it would have lagged to calculate the path of the unit to follow. Anyway. NO. MORE. LAG. Due to bad optimization.
- Change : Almost all movement sounds (@Harley).
- Change : Some attack sounds.

- Fix : When upgrading a captured unit to a unit of your country, the graphics would disappear. (@Robert) due to the country not being updated when upgrading.
- Fix : Tiles being added twice in the deployment list of tiles, making some tiles be less transparent / more white than others.
- Fix : Can’t UNDO after resupplying another ship with a ship.
- Fix : Plane being deselected when its fuel = 0.
- Fix : No sound when CAS / bomber attack another plane.

- Removed : AI radius limit in the settings, no need for that anymore !