1.9.6
- Added : You can now press ’N’ when you have no units selected to toggle ON/OFF the NATO counters.
- Change : AI speed during its second turn is way faster. So, the issue with before is that there was the same waiting time regardless of a bunch of important conditions (can the unit attack ? Is there a retaliation ? Etc) So now its timed perfectly, there won’t be any more useless waiting time ! OP-TI-MI-ZA-TION ! (For both Slow, and speedy AI).
- Change : AI will now sell captured units if it doesn’t have enough money to maintain them in functioning order (pay for repair for everyone / supply fees etc). This is to generate an additional income, human players will often do that, so why the AI couldn’t ? :)
- Fix : Aachen belonged to Belgium in the Low Countries campaign scenario.
- Fix : Slovakia was with the Allies in the Polish campaign scenario.
- Removed : Message telling you the workshop map have been loaded.
- Change : AI speed during its second turn is way faster. So, the issue with before is that there was the same waiting time regardless of a bunch of important conditions (can the unit attack ? Is there a retaliation ? Etc) So now its timed perfectly, there won’t be any more useless waiting time ! OP-TI-MI-ZA-TION ! (For both Slow, and speedy AI).
- Change : AI will now sell captured units if it doesn’t have enough money to maintain them in functioning order (pay for repair for everyone / supply fees etc). This is to generate an additional income, human players will often do that, so why the AI couldn’t ? :)
- Fix : Aachen belonged to Belgium in the Low Countries campaign scenario.
- Fix : Slovakia was with the Allies in the Polish campaign scenario.
- Removed : Message telling you the workshop map have been loaded.