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Operation Citadel Review


There are no shortage of Panzer General-style hex and counter wargames on the market. They've been a staple of the genre since Panzer General II drove the formula home in 1997. Some games have innovated, like Unity of Command and Order of Battle, while others like Panzer Corp, have stuck closer to the core experience. Today's game, Operation Citadel veers much closer to the classic formula, but manages to do so in a way that captures the purity of those old games while attempting something probably beyond its ability.

To put it simply, it's fun and comes with a massive toybox of units, maps, campaigns, and scenarios. It's not perfect. There are some needed quality of life improvements and the AI could use a little work on the bigger maps, but for a game developed by a single student (Valentin Lievre) with all the art assets handled by his brother Jules, it's an admirable addition to the fold.

If the developer keeps the pace of updates, fixes, and community engagement he's shown so far, I'm sure Operation Citadel could become the standout wargame I think it can be.



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