Update #010
- Added : Animation when opening and closing the "Deploy menu".
- Added : 2 more scenarios for the german campaign : Korsum pocket in January 1944 and the battle of Narva in February 1944 .
- Added : A campaign map in the main menu and a timeline for you to choose from, no more starting from 1939 with the invasion of Poland !
- Added : Smooth camera transition when pressing the "Next unit" button.
- Change : You will now see the map as the AI is playing. I've been asked this feature by 2 people already so I decided to add it :)
- Change : On the top left corner, there won't be any "Player 1" or "Player 2", but instead the number of turns. As I will need it for an update to come which is going to be a new scenario mode where you need to hold your VP's for a certain number of turns (as for now it's always conquering them, making it hard to win a scenario by playing defensive).
- Fix : Planes gaining a visibility boost when on hills (oops).
- Fix : AI planes not going back to base when they have 0 ammo and continuing to fly.
- Fix : In the scenario 4 of the german campaign there were 2 ocean tiles (due to previous trainstation tiles being removed that were automatically replaced by water) on Polish VP's that make the scenario impossible to finish.
- Added : 2 more scenarios for the german campaign : Korsum pocket in January 1944 and the battle of Narva in February 1944 .
- Added : A campaign map in the main menu and a timeline for you to choose from, no more starting from 1939 with the invasion of Poland !
- Added : Smooth camera transition when pressing the "Next unit" button.
- Change : You will now see the map as the AI is playing. I've been asked this feature by 2 people already so I decided to add it :)
- Change : On the top left corner, there won't be any "Player 1" or "Player 2", but instead the number of turns. As I will need it for an update to come which is going to be a new scenario mode where you need to hold your VP's for a certain number of turns (as for now it's always conquering them, making it hard to win a scenario by playing defensive).
- Fix : Planes gaining a visibility boost when on hills (oops).
- Fix : AI planes not going back to base when they have 0 ammo and continuing to fly.
- Fix : In the scenario 4 of the german campaign there were 2 ocean tiles (due to previous trainstation tiles being removed that were automatically replaced by water) on Polish VP's that make the scenario impossible to finish.