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  3. 5.7.11

5.7.11

[h3]Additions[/h3]
  • Optional (can turn ON or OFF in the settings, ON by default), all units will now have a production time. For all units it will take a minimum of 1 turn before being placed on the board, then 2 turns for heavy tanks, 2 turns for bombers, 3 turns for low end ships (submarines, destroyers), and 4 turns for bunkers, coastal batteries, battleships, carriers and prototypes (Maus etc). Units will be ordered by their production time in the deploy panel now. So the units that can be deployed right away will be shown first, and the more turns it takes to get the unit ready will be the further away in the list so that you don’t bother with them until they’re ready.


[h3]Changes[/h3]
  • You can now walk over your own mines and not take any casualties. You cannot stop on them though, because the game doesn't support more than 1 unit at a time on a tile.
  • You can now delete mines from the OOB.


[h3]Fixes[/h3]
  • When in pause (after you opened the menu in game) the sound panel would not slide off right away. You’d need to click twice and no animation would be played.
  • Camera glitches when selecting a unit from the order of battle panel.
  • Korsun Pocket was being proposed AFTER operation bagration (even though it happened before historically).